public void OnConversationEnd(Transform actor)
 {
     if (bridge == null)
     {
         return;
     }
     bridge.SyncLuaToFP();
     if (disableWeaponDuringConversations)
     {
         bridge.ActivateCurrentWeapon();
     }
 }
示例#2
0
 /// <summary>
 /// Listens for the OnApplyPersistentData message and retrieves the game object's position
 /// and rotation from the Lua Actor[] table.
 /// </summary>
 public void OnApplyPersistentData()
 {
     if (bridge != null)
     {
         bridge.forceWield = forceWield;
         bridge.SyncLuaToFP();
     }
     if (recordPosition)
     {
         ApplyLuaToPosition();
     }
 }