public void OnConversationStart(Transform actor) { if (bridge == null) { return; } bridge.SyncFPToLua(); if (disableWeaponDuringConversations) { bridge.DeactivateCurrentWeapon(); } }
public void OnConversationStart(Transform actor) { if (bridge == null) { return; } bridge.SyncFPToLua(); if (disableWeaponDuringConversations) { bridge.DeactivateCurrentWeapon(); } }