示例#1
0
 /// <summary>
 /// Listens for the OnRecordPersistentData message and records the game object's position
 /// and rotation into the Lua Actor[] table.
 /// </summary>
 public void OnRecordPersistentData()
 {
     if (bridge != null)
     {
         bridge.SyncFPToLua();
     }
     if (recordPosition)
     {
         RecordPositionToLua();
     }
 }
 public void OnConversationStart(Transform actor)
 {
     if (bridge == null)
     {
         return;
     }
     bridge.SyncFPToLua();
     if (disableWeaponDuringConversations)
     {
         bridge.DeactivateCurrentWeapon();
     }
 }