private void Awake() { if (actAsSingleton) { if (m_instance != null) { Destroy(gameObject); return; } else { m_instance = this; if (transform.root != null) { transform.SetParent(null, false); } DontDestroyOnLoad(gameObject); } } m_saveHelper = GetComponent <SaveHelper>(); m_musicManager = GetComponent <MusicManager>(); }
private void Awake() { m_saveHelper = FindObjectOfType <SaveHelper>(); }