private void Awake()
 {
     if (actAsSingleton)
     {
         if (m_instance != null)
         {
             Destroy(gameObject);
             return;
         }
         else
         {
             m_instance = this;
             if (transform.root != null)
             {
                 transform.SetParent(null, false);
             }
             DontDestroyOnLoad(gameObject);
         }
     }
     m_saveHelper   = GetComponent <SaveHelper>();
     m_musicManager = GetComponent <MusicManager>();
 }
Beispiel #2
0
 private void Awake()
 {
     m_saveHelper = FindObjectOfType <SaveHelper>();
 }