private void UpdateAvailableButtonsNow() { var hasSavedGame = (m_saveHelper != null) ? m_saveHelper.HasLastSavedGame() : false; if (startButton != null) { startButton.gameObject.SetActive(!hasSavedGame); } if (continueButton != null) { continueButton.gameObject.SetActive(hasSavedGame); } if (startButton != null) { restartButton.gameObject.SetActive(hasSavedGame); } if (loadGameButton != null) { loadGameButton.gameObject.SetActive(hasSavedGame); } var selectableToFocus = hasSavedGame ? ((continueButton != null) ? continueButton.gameObject : null) : ((startButton != null) ? startButton.gameObject : null); titleMenuPanel.firstSelected = selectableToFocus; }
public void UpdateAvailableButtons() { var hasSavedGame = (m_saveHelper != null) ? m_saveHelper.HasLastSavedGame() : false; startButton.gameObject.SetActive(!hasSavedGame); continueButton.gameObject.SetActive(hasSavedGame); restartButton.gameObject.SetActive(hasSavedGame); var selectableToFocus = hasSavedGame ? continueButton.gameObject : startButton.gameObject; titleMenuPanel.firstSelected = selectableToFocus; }