public SpawnCharacter(ActiveChar character, int charIndex) { this.charIndex = charIndex; this.charLoc = character.CharLoc; this.charDir = character.CharDir; this.form = character.CharData; }
public CreateAction(int charIndex, ActiveChar character, CharSprite.ActionType action) { this.charIndex = charIndex; this.Action = action; this.charData = character.CharData; this.dir = character.CharDir; }
public CreateAction(int charIndex, ActiveChar character, CharSprite.ActionType action, bool looping, bool inPlace) { this.charIndex = charIndex; this.Action = action; this.charData = character.CharData; this.dir = character.CharDir; this.Looping = looping; this.InPlace = inPlace; }
public static void ChangeAppearance(ActiveChar character, FormData data) { character.CharData = data; Display.Screen.AddResult(new Results.SpawnCharacter(character, CharIndex(character))); }
public Defeated(int charIndex, ActiveChar character) { this.charIndex = charIndex; this.charData = character.CharData; this.dir = character.CharDir; }