コード例 #1
0
 public SpawnCharacter(ActiveChar character, int charIndex)
 {
     this.charIndex = charIndex;
     this.charLoc = character.CharLoc;
     this.charDir = character.CharDir;
     this.form = character.CharData;
 }
コード例 #2
0
ファイル: CreateAction.cs プロジェクト: blastboy/PMD-Toolkit
 public CreateAction(int charIndex, ActiveChar character, CharSprite.ActionType action)
 {
     this.charIndex = charIndex;
     this.Action = action;
     this.charData = character.CharData;
     this.dir = character.CharDir;
 }
コード例 #3
0
ファイル: CreateAction.cs プロジェクト: blastboy/PMD-Toolkit
 public CreateAction(int charIndex, ActiveChar character, CharSprite.ActionType action, bool looping, bool inPlace)
 {
     this.charIndex = charIndex;
     this.Action = action;
     this.charData = character.CharData;
     this.dir = character.CharDir;
     this.Looping = looping;
     this.InPlace = inPlace;
 }
コード例 #4
0
ファイル: Processor.cs プロジェクト: rsilvanet/PMD-Toolkit
 public static void ChangeAppearance(ActiveChar character, FormData data)
 {
     character.CharData = data;
     Display.Screen.AddResult(new Results.SpawnCharacter(character, CharIndex(character)));
 }
コード例 #5
0
ファイル: Defeated.cs プロジェクト: blastboy/PMD-Toolkit
 public Defeated(int charIndex, ActiveChar character)
 {
     this.charIndex = charIndex;
     this.charData = character.CharData;
     this.dir = character.CharDir;
 }
コード例 #6
0
ファイル: Processor.cs プロジェクト: blastboy/PMD-Toolkit
 public static void ChangeAppearance(ActiveChar character, FormData data)
 {
     character.CharData = data;
     Display.Screen.AddResult(new Results.SpawnCharacter(character, CharIndex(character)));
 }