示例#1
0
        // To be called fro within Activation context.
        // Cannot be awaitable, since after DestroyActivation is done the activation is in Invalid state and cannot await any Task.
        internal void DeactivateActivationOnIdle(ActivationData data)
        {
            bool promptly = false;
            bool alreadBeingDestroyed = false;
            lock (data)
            {
                if (data.State == ActivationState.Valid)
                {
                    // Change the ActivationData state here, since we're about to give up the lock.
                    data.PrepareForDeactivation(); // Don't accept any new messages
                    if (!data.IsCurrentlyExecuting)
                    {
                        promptly = true;
                    }
                    else // busy, so destroy later.
                    {
                        data.AddOnInactive(() => DestroyActivationVoid(data));
                    }
                }
                else
                {
                    alreadBeingDestroyed = true;
                }
            }
            logger.Info(ErrorCode.Catalog_ShutdownActivations_2,
                "DeactivateActivationOnIdle: 1 {0}.", promptly ? "promptly" : (alreadBeingDestroyed ? "already being destroyed or invalid" : "later when become idle"));

            CounterStatistic.FindOrCreate(StatisticNames.CATALOG_ACTIVATION_SHUTDOWN_VIA_DEACTIVATE_ON_IDLE).Increment();
            if (promptly)
            {
                DestroyActivationVoid(data); // Don't await or Ignore, since we are in this activation context and it may have alraedy been destroyed!
            }
        }
示例#2
0
        private void DeactivateActivationImpl(ActivationData data, StatisticName statisticName)
        {
            bool promptly = false;
            bool alreadBeingDestroyed = false;
            lock (data)
            {
                if (data.State == ActivationState.Valid)
                {
                    // Change the ActivationData state here, since we're about to give up the lock.
                    data.PrepareForDeactivation(); // Don't accept any new messages
                    ActivationCollector.TryCancelCollection(data);
                    if (!data.IsCurrentlyExecuting)
                    {
                        promptly = true;
                    }
                    else // busy, so destroy later.
                    {
                        data.AddOnInactive(() => DestroyActivationVoid(data));
                    }
                }
                else if (data.State == ActivationState.Create)
                {
                    throw new InvalidOperationException(String.Format(
                        "Activation {0} has called DeactivateOnIdle from within a constructor, which is not allowed.",
                            data.ToString()));
                }
                else if (data.State == ActivationState.Activating)
                {
                    throw new InvalidOperationException(String.Format(
                        "Activation {0} has called DeactivateOnIdle from within OnActivateAsync, which is not allowed.",
                            data.ToString()));
                }
                else
                {
                    alreadBeingDestroyed = true;
                }
            }
            logger.Info(ErrorCode.Catalog_ShutdownActivations_2,
                "DeactivateActivationOnIdle: {0} {1}.", data.ToString(), promptly ? "promptly" : (alreadBeingDestroyed ? "already being destroyed or invalid" : "later when become idle"));

            CounterStatistic.FindOrCreate(statisticName).Increment();
            if (promptly)
            {
                DestroyActivationVoid(data); // Don't await or Ignore, since we are in this activation context and it may have alraedy been destroyed!
            }
        }