public MissionObjectives(World world, MissionObjectivesInfo moInfo) { info = moInfo; Objectives = new ReadOnlyList<MissionObjective>(objectives); world.ObserveAfterWinOrLose = !info.EarlyGameOver; }
public MissionObjectives(World world, MissionObjectivesInfo moInfo) { info = moInfo; Objectives = new ReadOnlyList <MissionObjective>(objectives); world.ObserveAfterWinOrLose = !info.EarlyGameOver; }
public MissionObjectives(Player player, MissionObjectivesInfo info) { Info = info; this.player = player; }
public MissionObjectives(World world, MissionObjectivesInfo info) { Info = info; Objectives = new ReadOnlyList <MissionObjective>(objectives); }
public MissionObjectives(World world, MissionObjectivesInfo info) { Info = info; Objectives = new ReadOnlyList<MissionObjective>(objectives); }
public MissionObjectives(Player player, MissionObjectivesInfo info) { Info = info; this.player = player; Objectives = new ReadOnlyList <MissionObjective>(objectives); }