public MissionObjectives(World world, MissionObjectivesInfo moInfo)
		{
			info = moInfo;
			Objectives = new ReadOnlyList<MissionObjective>(objectives);

			world.ObserveAfterWinOrLose = !info.EarlyGameOver;
		}
Esempio n. 2
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        public MissionObjectives(World world, MissionObjectivesInfo moInfo)
        {
            info       = moInfo;
            Objectives = new ReadOnlyList <MissionObjective>(objectives);

            world.ObserveAfterWinOrLose = !info.EarlyGameOver;
        }
Esempio n. 3
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 public MissionObjectives(Player player, MissionObjectivesInfo info)
 {
     Info        = info;
     this.player = player;
 }
Esempio n. 4
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 public MissionObjectives(World world, MissionObjectivesInfo info)
 {
     Info       = info;
     Objectives = new ReadOnlyList <MissionObjective>(objectives);
 }
Esempio n. 5
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		public MissionObjectives(World world, MissionObjectivesInfo info)
		{
			Info = info;
			Objectives = new ReadOnlyList<MissionObjective>(objectives);
		}
Esempio n. 6
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 public MissionObjectives(Player player, MissionObjectivesInfo info)
 {
     Info        = info;
     this.player = player;
     Objectives  = new ReadOnlyList <MissionObjective>(objectives);
 }