void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("owner is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(owner); if (!(sidx.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("sidx is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_sidx = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(sidx); wrapped_owner.getValues(vi.Value, wrapped_sidx, values.Value); }