void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.StatModel)) { LogError("owner is not initialized. Add Action \"newStatModel\"."); return; } OpenCVForUnity.MlModule.StatModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.StatModel, OpenCVForUnity.MlModule.StatModel>(owner); if (!(data.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("data is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_data = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(data); if (!(resp.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("resp is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_resp = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(resp); storeResult.Value = wrapped_owner.calcError(wrapped_data, test.Value, wrapped_resp); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("owner is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(owner); storeResult.Value = wrapped_owner.getResponseType(); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("owner is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(owner); wrapped_owner.shuffleTrainTest(); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("owner is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(owner); if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Mat)) { storeResult.Value = new OpenCVForUnityPlayMakerActions.Mat(); } ((OpenCVForUnityPlayMakerActions.Mat)storeResult.Value).wrappedObject = wrapped_owner.getTestSampleIdx(); }
// // C++: bool cv::ml::StatModel::train(Ptr_TrainData trainData, int flags = 0) // //javadoc: StatModel::train(trainData, flags) public bool train(TrainData trainData, int flags) { ThrowIfDisposed(); if (trainData != null) { trainData.ThrowIfDisposed(); } #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER bool retVal = ml_StatModel_train_11(nativeObj, trainData.getNativeObjAddr(), flags); return(retVal); #else return(false); #endif }
/** * Creates training data from in-memory arrays. * * param samples matrix of samples. It should have CV_32F type. * param layout see ml::SampleTypes. * param responses matrix of responses. If the responses are scalar, they should be stored as a * single row or as a single column. The matrix should have type CV_32F or CV_32S (in the * former case the responses are considered as ordered by default; in the latter case - as * categorical) * param varIdx vector specifying which variables to use for training. It can be an integer vector * (CV_32S) containing 0-based variable indices or byte vector (CV_8U) containing a mask of * active variables. * vector (CV_32S) containing 0-based sample indices or byte vector (CV_8U) containing a mask * of training samples. * <number_of_variables_in_responses>`, containing types of each input and output variable. See * ml::VariableTypes. * return automatically generated */ public static TrainData create(Mat samples, int layout, Mat responses, Mat varIdx) { if (samples != null) { samples.ThrowIfDisposed(); } if (responses != null) { responses.ThrowIfDisposed(); } if (varIdx != null) { varIdx.ThrowIfDisposed(); } return(TrainData.__fromPtr__(ml_TrainData_create_13(samples.nativeObj, layout, responses.nativeObj, varIdx.nativeObj))); }
//javadoc: TrainData::create(samples, layout, responses) public static TrainData create(Mat samples, int layout, Mat responses) { if (samples != null) { samples.ThrowIfDisposed(); } if (responses != null) { responses.ThrowIfDisposed(); } #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER TrainData retVal = TrainData.__fromPtr__(ml_TrainData_create_14(samples.nativeObj, layout, responses.nativeObj)); return(retVal); #else return(null); #endif }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("owner is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(owner); if (!(ratio.Value is OpenCVForUnityPlayMakerActions.Double)) { LogError("ratio is not initialized. Add Action \"newDouble\"."); return; } System.Double wrapped_ratio = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Double, System.Double>(ratio); wrapped_owner.setTrainTestSplitRatio(wrapped_ratio); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("owner is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(owner); if (!(sidx.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("sidx is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_sidx = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(sidx); wrapped_owner.getValues(vi.Value, wrapped_sidx, values.Value); }
// // C++: float cv::ml::StatModel::calcError(Ptr_TrainData data, bool test, Mat& resp) // //javadoc: StatModel::calcError(data, test, resp) public float calcError(TrainData data, bool test, Mat resp) { ThrowIfDisposed(); if (data != null) { data.ThrowIfDisposed(); } if (resp != null) { resp.ThrowIfDisposed(); } #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = ml_StatModel_calcError_10(nativeObj, data.getNativeObjAddr(), test, resp.nativeObj); return(retVal); #else return(-1); #endif }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.StatModel)) { LogError("owner is not initialized. Add Action \"newStatModel\"."); return; } OpenCVForUnity.MlModule.StatModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.StatModel, OpenCVForUnity.MlModule.StatModel>(owner); if (!(trainData.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("trainData is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_trainData = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(trainData); storeResult.Value = wrapped_owner.train(wrapped_trainData, flags.Value); Fsm.Event(storeResult.Value ? trueEvent : falseEvent); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TrainData)) { LogError("owner is not initialized. Add Action \"newTrainData\"."); return; } OpenCVForUnity.MlModule.TrainData wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TrainData, OpenCVForUnity.MlModule.TrainData>(owner); string[] string_names = names.stringValues; List <string> wrapped_names = new List <string>(string_names); wrapped_owner.getNames(wrapped_names); for (int i = 0; i < wrapped_names.Count; i++) { names.Set(i, (string)wrapped_names[i]); } names.SaveChanges(); }
public TrainData(OpenCVForUnity.MlModule.TrainData nativeObj) : base(nativeObj) { }