public void Draw(GameTime gameTime) { GraphicsManager.DrawText(resolution); GraphicsManager.DrawText(fullscreen); GraphicsManager.DrawText(back); GraphicsManager.EndSpriteBatch(); }
public void Draw(GameTime gameTime) { if (selectedItem != 0) { GraphicsManager.DrawSprite(selection); GraphicsManager.DrawText(selectionText); } GraphicsManager.DrawSprite(settings); GraphicsManager.DrawSprite(play); GraphicsManager.DrawSprite(quit); GraphicsManager.DrawText(title); GraphicsManager.EndSpriteBatch(); }
public void Draw() { GraphicsManager.DrawSprite(Feet); GraphicsManager.DrawSprite(RightArm); GraphicsManager.DrawSprite(LeftArm); GraphicsManager.DrawSprite(Gun); GraphicsManager.DrawSprite(Chest); GraphicsManager.DrawSprite(Head); for (int i = 0; i < active; i++) { bullets[i].Draw(); } GraphicsManager.DrawText(health); GraphicsManager.EndSpriteBatch(); }
public void Draw(GameTime gameTime) { GraphicsManager.DrawText(unpause); GraphicsManager.DrawText(back); GraphicsManager.EndSpriteBatch(); }
public void Draw(GameTime gameTime) { GraphicsManager.DrawText(loading); GraphicsManager.EndSpriteBatch(); }
public void Draw(GameTime gameTime) { GraphicsManager.EndSpriteBatch(); }