Example #1
0
 public void Draw(GameTime gameTime)
 {
     GraphicsManager.DrawText(resolution);
     GraphicsManager.DrawText(fullscreen);
     GraphicsManager.DrawText(back);
     GraphicsManager.EndSpriteBatch();
 }
Example #2
0
File: MainMenu.cs Project: pens/hs
 public void Draw(GameTime gameTime)
 {
     if (selectedItem != 0)
     {
         GraphicsManager.DrawSprite(selection);
         GraphicsManager.DrawText(selectionText);
     }
     GraphicsManager.DrawSprite(settings);
     GraphicsManager.DrawSprite(play);
     GraphicsManager.DrawSprite(quit);
     GraphicsManager.DrawText(title);
     GraphicsManager.EndSpriteBatch();
 }
Example #3
0
File: Player.cs Project: pens/hs
 public void Draw()
 {
     GraphicsManager.DrawSprite(Feet);
     GraphicsManager.DrawSprite(RightArm);
     GraphicsManager.DrawSprite(LeftArm);
     GraphicsManager.DrawSprite(Gun);
     GraphicsManager.DrawSprite(Chest);
     GraphicsManager.DrawSprite(Head);
     for (int i = 0; i < active; i++)
     {
         bullets[i].Draw();
     }
     GraphicsManager.DrawText(health);
     GraphicsManager.EndSpriteBatch();
 }
Example #4
0
File: TestLevel.cs Project: pens/hs
 public void Draw(GameTime gameTime)
 {
     GraphicsManager.DrawText(unpause);
     GraphicsManager.DrawText(back);
     GraphicsManager.EndSpriteBatch();
 }
Example #5
0
File: TestLevel.cs Project: pens/hs
 public void Draw(GameTime gameTime)
 {
     GraphicsManager.DrawText(loading);
     GraphicsManager.EndSpriteBatch();
 }
Example #6
0
File: TestLevel.cs Project: pens/hs
 public void Draw(GameTime gameTime)
 {
     GraphicsManager.EndSpriteBatch();
 }