Exemplo n.º 1
0
 public void Draw(GameTime gameTime)
 {
     GraphicsManager.DrawText(resolution);
     GraphicsManager.DrawText(fullscreen);
     GraphicsManager.DrawText(back);
     GraphicsManager.EndSpriteBatch();
 }
Exemplo n.º 2
0
Arquivo: MainMenu.cs Projeto: pens/hs
 public void Draw(GameTime gameTime)
 {
     if (selectedItem != 0)
     {
         GraphicsManager.DrawSprite(selection);
         GraphicsManager.DrawText(selectionText);
     }
     GraphicsManager.DrawSprite(settings);
     GraphicsManager.DrawSprite(play);
     GraphicsManager.DrawSprite(quit);
     GraphicsManager.DrawText(title);
     GraphicsManager.EndSpriteBatch();
 }
Exemplo n.º 3
0
Arquivo: Player.cs Projeto: pens/hs
 public void Draw()
 {
     GraphicsManager.DrawSprite(Feet);
     GraphicsManager.DrawSprite(RightArm);
     GraphicsManager.DrawSprite(LeftArm);
     GraphicsManager.DrawSprite(Gun);
     GraphicsManager.DrawSprite(Chest);
     GraphicsManager.DrawSprite(Head);
     for (int i = 0; i < active; i++)
     {
         bullets[i].Draw();
     }
     GraphicsManager.DrawText(health);
     GraphicsManager.EndSpriteBatch();
 }
Exemplo n.º 4
0
Arquivo: TestLevel.cs Projeto: pens/hs
 public void Draw(GameTime gameTime)
 {
     GraphicsManager.DrawText(unpause);
     GraphicsManager.DrawText(back);
     GraphicsManager.EndSpriteBatch();
 }
Exemplo n.º 5
0
Arquivo: TestLevel.cs Projeto: pens/hs
 public void Draw(GameTime gameTime)
 {
     GraphicsManager.DrawText(loading);
     GraphicsManager.EndSpriteBatch();
 }
Exemplo n.º 6
0
Arquivo: TestLevel.cs Projeto: pens/hs
 public void Draw(GameTime gameTime)
 {
     GraphicsManager.EndSpriteBatch();
 }