public void NewPlayer(byte id, string nick, string userId, ulong pkey, bool invertedTable, bool spectator) { WriteReplayAction(id); var p = Player.FindIncludingSpectators(id); if (p == null) { var player = new Player(Program.GameEngine.Definition, nick, userId, id, pkey, spectator, false, Program.GameEngine.IsReplay); Program.GameMess.System("{0} has joined the game", player); player.UpdateSettings(invertedTable, spectator, false); if (Program.InPreGame == false) { GameStateReq(player); if (player.Spectator == false) { Program.GameEngine.EventProxy.OnPlayerConnect_3_1_0_1(player); Program.GameEngine.EventProxy.OnPlayerConnected_3_1_0_2(player); } } else { if (Octgn.Core.Prefs.SoundOption == Core.Prefs.SoundType.DingDong) { Sounds.PlaySound(Properties.Resources.userjoinsroom, false); } else if (Octgn.Core.Prefs.SoundOption == Core.Prefs.SoundType.KnockKnock) { Sounds.PlaySound(Properties.Resources.knockknock, false); } } } else { if (p.Spectator == false && Program.InPreGame == false) { Program.GameEngine.EventProxy.OnPlayerConnect_3_1_0_1(p); Program.GameEngine.EventProxy.OnPlayerConnected_3_1_0_2(p); } } }
public void PlayerSettings(Player player, bool invertedTable, bool spectator) { player.UpdateSettings(invertedTable, spectator, false); Player.RefreshSpectators(); }
public void NewPlayer(byte id, string nick, ulong pkey, bool invertedTable, bool spectator) { var p = Player.FindIncludingSpectators(id); if (p == null) { var player = new Player(Program.GameEngine.Definition, nick, id, pkey, spectator, false); Program.GameMess.System("{0} has joined the game", player); player.UpdateSettings(invertedTable, spectator); if (Program.InPreGame == false) { GameStateReq(player); if (player.Spectator == false) { Program.GameEngine.EventProxy.OnPlayerConnect_3_1_0_1(player); Program.GameEngine.EventProxy.OnPlayerConnected_3_1_0_2(player); } } else { if (Octgn.Core.Prefs.SoundOption == Core.Prefs.SoundType.DingDong) Sounds.PlaySound(Properties.Resources.userjoinsroom, false); else if (Octgn.Core.Prefs.SoundOption == Core.Prefs.SoundType.KnockKnock) Sounds.PlaySound(Properties.Resources.knockknock, false); } } else { if (p.Spectator == false && Program.InPreGame == false) { Program.GameEngine.EventProxy.OnPlayerConnect_3_1_0_1(p); Program.GameEngine.EventProxy.OnPlayerConnected_3_1_0_2(p); } } }
public void PlayerSettings(Player player, bool invertedTable, bool spectator) { player.UpdateSettings(invertedTable, spectator); Player.RefreshSpectators(); }