public void Welcome(byte id, Guid gameSessionId, bool waitForGameState) { Program.InPreGame = true; Player.LocalPlayer.Id = id; Program.Client.StartPings(); Player.FireLocalPlayerWelcomed(); Program.GameEngine.SessionId = gameSessionId; Program.GameEngine.WaitForGameState = waitForGameState; }
public void Welcome(byte id, Guid gameSessionId, string gameName, bool waitForGameState) { WriteReplayAction(id); Program.InPreGame = true; Player.LocalPlayer.Id = id; if (Program.Client is ClientSocket cs) { cs.StartPings(); } Player.FireLocalPlayerWelcomed(); Program.GameEngine.OnWelcomed(gameSessionId, gameName, waitForGameState); }