示例#1
0
 public virtual void Save(GameDataWriter writer)
 {
     writer.Write(transform.localPosition);
     writer.Write(transform.localRotation);
     writer.Write(transform.localScale);
 }
 public override void Save(GameDataWriter writer)
 {
     writer.Write(_sequentialIndex);
 }
示例#3
0
 public override void Save(GameDataWriter writer)
 {
     writer.Write(originalScale);
     writer.Write(duration);
 }
 public override void Save(GameDataWriter writer)
 {
     writer.Write(Velocity);
 }
示例#5
0
 public override void Save(GameDataWriter writer)
 {
     base.Save(writer);
     writer.Write(nextSequentialIndex);
 }
示例#6
0
 public override void Save(GameDataWriter writer)
 {
     writer.Write(spawnProgress);
 }
 public override void Save(GameDataWriter writer)
 {
     writer.Write(Offset);
     writer.Write(Frequency);
     writer.Write(previousOscillation);
 }
示例#8
0
 public abstract void Save(GameDataWriter writer);