public virtual void Save(GameDataWriter writer) { writer.Write(transform.localPosition); writer.Write(transform.localRotation); writer.Write(transform.localScale); }
public override void Save(GameDataWriter writer) { writer.Write(_sequentialIndex); }
public override void Save(GameDataWriter writer) { writer.Write(originalScale); writer.Write(duration); }
public override void Save(GameDataWriter writer) { writer.Write(Velocity); }
public override void Save(GameDataWriter writer) { base.Save(writer); writer.Write(nextSequentialIndex); }
public override void Save(GameDataWriter writer) { writer.Write(spawnProgress); }
public override void Save(GameDataWriter writer) { writer.Write(Offset); writer.Write(Frequency); writer.Write(previousOscillation); }
public abstract void Save(GameDataWriter writer);