Beispiel #1
0
 public virtual void Save(GameDataWriter writer)
 {
     writer.Write(transform.localPosition);
     writer.Write(transform.localRotation);
     writer.Write(transform.localScale);
 }
 public override void Save(GameDataWriter writer)
 {
     writer.Write(_sequentialIndex);
 }
Beispiel #3
0
 public override void Save(GameDataWriter writer)
 {
     writer.Write(originalScale);
     writer.Write(duration);
 }
 public override void Save(GameDataWriter writer)
 {
     writer.Write(Velocity);
 }
Beispiel #5
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 public override void Save(GameDataWriter writer)
 {
     base.Save(writer);
     writer.Write(nextSequentialIndex);
 }
Beispiel #6
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 public override void Save(GameDataWriter writer)
 {
     writer.Write(spawnProgress);
 }
 public override void Save(GameDataWriter writer)
 {
     writer.Write(Offset);
     writer.Write(Frequency);
     writer.Write(previousOscillation);
 }
Beispiel #8
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 public abstract void Save(GameDataWriter writer);