/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here Camera = new Camera2d(GraphicsDevice); Player = new Nom(Content); Physics = new Physics(); AddNomToGame(Player); for (int i = 0; i < 10; i++) { Nom newNom = new Nom(Content); newNom.SetPosition(i * 50, i * 50); newNom.MoveToPosition(newNom.GetPosition()); AddNomToGame(newNom); AiNoms.Add(newNom); } this.IsMouseVisible = false; base.Initialize(); }