示例#1
0
        private void HandleInputs()
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (Mouse.GetState().LeftButton == ButtonState.Pressed && GraphicsDevice.Viewport.Bounds.Contains(MousePosition))
            {
                Vector2 clickPos = Mouse.GetState().Position.ToVector2() + Camera.TopLeftPos;
                Player.MoveToPosition(clickPos);
                movePointer.SetPos(clickPos - new Vector2(movePointer.GetWidth() / 2, movePointer.GetHeight() / 2));
            }
        }
示例#2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            Camera  = new Camera2d(GraphicsDevice);
            Player  = new Nom(Content);
            Physics = new Physics();
            AddNomToGame(Player);

            for (int i = 0; i < 10; i++)
            {
                Nom newNom = new Nom(Content);
                newNom.SetPosition(i * 50, i * 50);
                newNom.MoveToPosition(newNom.GetPosition());
                AddNomToGame(newNom);
                AiNoms.Add(newNom);
            }

            this.IsMouseVisible = false;
            base.Initialize();
        }