Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            Camera  = new Camera2d(GraphicsDevice);
            Player  = new Nom(Content);
            Physics = new Physics();
            AddNomToGame(Player);

            for (int i = 0; i < 10; i++)
            {
                Nom newNom = new Nom(Content);
                newNom.SetPosition(i * 50, i * 50);
                newNom.MoveToPosition(newNom.GetPosition());
                AddNomToGame(newNom);
                AiNoms.Add(newNom);
            }

            this.IsMouseVisible = false;
            base.Initialize();
        }