示例#1
0
 internal static quaternion CubicEaseIn(quaternion a, quaternion b, float t, float d)
 {
     return(slerp(a, b, Easing.CubicEaseIn(t, d)));
 }
示例#2
0
 internal static double4 CubicEaseIn(double4 a, double4 b, float t, float d)
 {
     return(lerp(a, b, Easing.CubicEaseIn(t, d)));
 }
示例#3
0
 public static int2 CubicEaseIn(int2 a, int2 b, float t, float d)
 {
     return((int2)lerp(a, b, Easing.CubicEaseIn(t, d)));
 }
示例#4
0
 internal static float4 CubicEaseIn(float4 a, float4 b, float t, float d)
 {
     return(lerp(a, b, Easing.CubicEaseIn(t, d)));
 }
示例#5
0
 public static int3 CubicEaseIn(int3 a, int3 b, float t, float d)
 {
     return((int3)lerp(a, b, Easing.CubicEaseIn(t, d)));
 }
示例#6
0
 internal static int4 CubicEaseIn(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.CubicEaseIn(t, d)));
 }
示例#7
0
 public static double3 CubicEaseIn(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.CubicEaseIn(t, d)));
 }