示例#1
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 internal static float ElasticEaseInOut(float a, float b, float t, float d)
 {
     return(lerp(a, b, Easing.ElasticEaseInOut(t, d)));
 }
示例#2
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 public static double3 QuintEaseInOut(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.QuintEaseInOut(t, d)));
 }
示例#3
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 internal static float QuintEaseInOut(float a, float b, float t, float d)
 {
     return(lerp(a, b, Easing.QuintEaseInOut(t, d)));
 }
示例#4
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 internal static float2 Linear(float2 a, float2 b, float t, float d)
 {
     return(lerp(a, b, Easing.Linear(t, d)));
 }
示例#5
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 internal static float2 BounceEaseOutIn(float2 a, float2 b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseOutIn(t, d)));
 }
示例#6
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 internal static float ExpoEaseOut(float a, float b, float t, float d)
 {
     return(lerp(a, b, Easing.ExpoEaseOut(t, d)));
 }
示例#7
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 internal static float2 CubicEaseIn(float2 a, float2 b, float t, float d)
 {
     return(lerp(a, b, Easing.CubicEaseIn(t, d)));
 }
示例#8
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 internal static int4 QuintEaseIn(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.QuintEaseIn(t, d)));
 }
示例#9
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 internal static int4 Linear(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.Linear(t, d)));
 }
示例#10
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 public static double3 BackEaseOutIn(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.BackEaseOutIn(t, d)));
 }
示例#11
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 public static double3 ExpoEaseOut(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.ExpoEaseOut(t, d)));
 }
示例#12
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 public static double3 BounceEaseInOut(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
示例#13
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 public static double3 ElasticEaseInOut(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.ElasticEaseInOut(t, d)));
 }
示例#14
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 public static double3 Linear(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.Linear(t, d)));
 }
示例#15
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 internal static float BounceEaseInOut(float a, float b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
示例#16
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 internal static int4 ElasticEaseInOut(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.ElasticEaseInOut(t, d)));
 }
示例#17
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 internal static float BackEaseOutIn(float a, float b, float t, float d)
 {
     return(lerp(a, b, Easing.BackEaseOutIn(t, d)));
 }
示例#18
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 internal static int4 BounceEaseInOut(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
示例#19
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 internal static float2 SineEaseOut(float2 a, float2 b, float t, float d)
 {
     return(lerp(a, b, Easing.SineEaseOut(t, d)));
 }
示例#20
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 internal static int4 BackEaseOutIn(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.BackEaseOutIn(t, d)));
 }
示例#21
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 internal static float2 QuintEaseOutIn(float2 a, float2 b, float t, float d)
 {
     return(lerp(a, b, Easing.QuintEaseOutIn(t, d)));
 }
示例#22
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 internal static int4 ExpoEaseOut(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.ExpoEaseOut(t, d)));
 }
示例#23
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 internal static float2 ElasticEaseOutIn(float2 a, float2 b, float t, float d)
 {
     return(lerp(a, b, Easing.ElasticEaseOutIn(t, d)));
 }
示例#24
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 internal static float SineEaseIn(float a, float b, float t, float d)
 {
     return(lerp(a, b, Easing.SineEaseIn(t, d)));
 }
示例#25
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 internal static float2 BackEaseInOut(float2 a, float2 b, float t, float d)
 {
     return(lerp(a, b, Easing.BackEaseInOut(t, d)));
 }
示例#26
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 public static double3 CubicEaseIn(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.CubicEaseIn(t, d)));
 }