public PlayerAppearCharacterViewModel Create( Vector3 position, Vector3 rotation, PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel ) { var id = this.MaximuId() + 1; var entry = new PlayerAppearCharacterViewEntry() { Id = id, Position = new Position3Entry() { X = position.x, Y = position.y, Z = position.z, }, Rotation = new Position3Entry() { X = rotation.x, Y = rotation.y, Z = rotation.z, }, PlayerAppearCharacterReserveId = playerAppearCharacterReserveModel.Id, IsReceiveReward = false /*はじめはまだ受け取っていない*/ }; this.entrys.Add(entry); PlayerContextMap.WriteEntry(this.entrys); return(CreateByEntry(entry)); }
public AppearCharacterGenerator(PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { this.appearCharacterModel = playerAppearCharacterReserveModel.AppearCharacterModel; this.conversationModel = playerAppearCharacterReserveModel.ConversationModel; this.rewardModel = playerAppearCharacterReserveModel.RewardModel; this.playerAppearCharacterReserveModel = playerAppearCharacterReserveModel; }
public PlayerAppearCharacterViewModel Create(Transform view, PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { return(this.appearCharacterCreateService.Execute( view.position, view.rotation.eulerAngles, playerAppearCharacterReserveModel )); }
public void RemoveReserve(PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { var dailyAppearCharacterGeneratorResistReserve = this.dailyAppearCharacterGeneratorResistReserves.Find(reserve => reserve.PlayerAppearCharacterReserveModel.Id == playerAppearCharacterReserveModel.Id); Debug.Assert(dailyAppearCharacterGeneratorResistReserve != null, "DailyAppearCharacterRegistManagerに見つかりませんでした。"); // 消去予約 this.dailyAppearCharacterRegistReserveNextRemoveService.Execute(dailyAppearCharacterGeneratorResistReserve.PlayerAppearCharacterReserveModel); }
public bool IsRemoveReserve(PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { var dailyAppearCharacterGeneratorResistReserve = this.dailyAppearCharacterGeneratorResistReserves.Find(reserve => reserve.PlayerAppearCharacterReserveModel.Id == playerAppearCharacterReserveModel.Id); Debug.Assert(dailyAppearCharacterGeneratorResistReserve != null, "要素が見つかりません"); // 条件は増える可能性があるが、現状一回のみのやつは消してもいい return(dailyAppearCharacterGeneratorResistReserve.IsOnce()); }
public PlayerAppearCharacterViewModel Execute( Vector3 position, Vector3 rotation, PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel ) { return(playerAppearCharacterViewRepository.Create( position, rotation, playerAppearCharacterReserveModel )); }
public PlayerAppearCharacterViewModel( uint id, Vector3 position, Vector3 rotation, PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel, bool isReceiveReward) { this.Id = id; this.Position = position; this.Rotation = rotation; this.PlayerAppearCharacterReserveModel = playerAppearCharacterReserveModel; this.IsReceiveReward = isReceiveReward; }
public void Remove(PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { var entry = this.GetEntry(playerAppearCharacterReserveModel.Id); if (entry != null) { var index = this.entrys.IndexOf(entry); this.entrys.RemoveAt(index); } else { Debug.Assert(false, "要素が存在しません : " + playerAppearCharacterReserveModel.Id.ToString()); } PlayerContextMap.WriteEntry(this.entrys); }
public void Store(PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { var entry = this.GetEntry(playerAppearCharacterReserveModel.Id); if (entry != null) { var index = this.entrys.IndexOf(entry); var condition = Condition.None; var rate = 0.0f; if (playerAppearCharacterReserveModel.DailyAppearCharacterRegistCondition is DailyAppearCharacterRegistConditionForce) { condition = Condition.Force; } else if (playerAppearCharacterReserveModel.DailyAppearCharacterRegistCondition is DailyAppearCharacterRegistConditionByChance) { condition = Condition.ByChance; rate = (playerAppearCharacterReserveModel.DailyAppearCharacterRegistCondition as DailyAppearCharacterRegistConditionByChance).Rate; } else { Debug.Assert(false, "条件が見つかりません"); } this.entrys[index] = new PlayerAppearCharacterReserveEntry() { Id = playerAppearCharacterReserveModel.Id, AppearCharacterId = playerAppearCharacterReserveModel.AppearCharacterModel.Id, ConversationId = playerAppearCharacterReserveModel.ConversationModel.Id, RewardId = playerAppearCharacterReserveModel.RewardModel.Id, State = condition.ToString(), Rate = rate, IsNextRemove = playerAppearCharacterReserveModel.IsNextRemove }; } else { Debug.Assert(false, "要素が存在しません : " + playerAppearCharacterReserveModel.Id.ToString()); } PlayerContextMap.WriteEntry(this.entrys); }
public void Execute(PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { playerAppearCharacterReserveRepository.Remove(playerAppearCharacterReserveModel); }
public DailyAppearCharacterGeneratorResistReserve(PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { this.PlayerAppearCharacterReserveModel = playerAppearCharacterReserveModel; }
public void RegistReserve(PlayerAppearCharacterReserveModel playerAppearCharacterReserveModel) { var dailyAppearCharacterGeneratorResistReserve = new DailyAppearCharacterGeneratorResistReserve(playerAppearCharacterReserveModel); this.dailyAppearCharacterGeneratorResistReserves.Add(dailyAppearCharacterGeneratorResistReserve); }