//###################################################################################################################
        /// <summary>
        /// The start method of an UrhoSharp StereoApplication class. Configure the sockets an launch the connections.
        /// This must not be overrided, use <see cref="Init"/> instead.
        /// </summary>
        protected override async void Start()
        {
            base.Start(); // call the inherited method
            Init();       // display initialisation

            // create and start the camera socket
            _fRCamera = new UdpFRCamera();
            await _fRCamera.Start();

            // create the ray collision socket and bind callback methods for ray hit test
            _rcSocket = new RayCollisionUdpSocket();
            _rcSocket.DepthTestFunction += this.DepthTestFunction;           // the socket will call this.DepthTestFunction for a request of ray hit test
            this.RayHitPositionReceived += _rcSocket.RayHitPositionReceived; // the app will call Socket.RayHitPositionReceived for submit 3D coordinate found

            // create the display socket and bind the method
            _socket = new DisplayUdpSocket();
            _socket.OnReceivedDisplayCommand += this.OnReceivedDisplayCommand; // the socket will call this.OnReceivedDisplayCommand when it receive a command

            // connection for all the sockets
            await _fRCamera.Connect(_ip, _cameraSocketPort);

            await _rcSocket.Connect(_ip, _rayCollisionSocketPort);

            await _socket.Connect(_ip, _displaySocketPort);
        }
示例#2
0
        static void Main(string[] args)
        {
            // Initialize StereoKit
            StereoKitApp.settings.assetsFolder = "Assets";
            if (!StereoKitApp.Initialize("ContextualAssistanceV2", Runtime.MixedReality))
            {
                Environment.Exit(1);
            }

            camera = new UdpFRCamera();
            _      = camera.Start();

            socket = new DisplayUdpSocket();
            socket.OnReceivedDisplayCommand += Program.OnReceivedDisplayCommand;

            _ = camera.Connect("172.22.192.1", "9999");
            _ = socket.Connect("172.22.192.1", "9998");

            // Core application loop
            while (StereoKitApp.Step(() =>
            {
            }))
            {
                ;
            }
            StereoKitApp.Shutdown();
        }
示例#3
0
        //########################################################################################################
        protected override async void Start()
        {
            base.Start();

            Text3DList = new Text3DAnnotationList(this);
            socket     = new DisplayUdpSocket();

            // the socket will call this.OnReceivedDisplayCommand for update the display
            socket.OnReceivedDisplayCommand += this.OnReceivedDisplayCommand;

            await TextToSpeech("Connection");

            await socket.Connect("192.168.137.1", "9999");

            await TextToSpeech("Connected");
        }
        //########################################################################################################
        protected override async void Start()
        {
            base.Start();

            Text3DList = new Text3DAnnotationList(this);

            camera = new UdpFRCamera();
            await camera.Start();

            socket = new DisplayUdpSocket();
            socket.OnReceivedDisplayCommand += this.OnReceivedDisplayCommand;

            await TextToSpeech("Connection");

            await camera.Connect("192.168.1.21", "9999");

            await socket.Connect("192.168.1.21", "9998");

            await TextToSpeech("Connected");
        }