public void Simple() { var vector1 = new Vector3D(1, -4, 3); Assert.AreEqual(1, vector1.MinimumIndex()); Assert.AreEqual(1, vector1.X); Assert.AreEqual(-4, vector1.Y); Assert.AreEqual(3, vector1.Z); var vector2 = new Vector3D(1, 4, 3); Assert.AreEqual(0, vector2.MinimumIndex()); Assert.AreEqual(1, vector2.X); Assert.AreEqual(4, vector2.Y); Assert.AreEqual(3, vector2.Z); var vector3 = new Vector3D(1, 4, -3); Assert.AreEqual(2, vector3.MinimumIndex()); Assert.AreEqual(1, vector3.X); Assert.AreEqual(4, vector3.Y); Assert.AreEqual(-3, vector3.Z); var vector4 = new Vector3D(6, 4, -3); Assert.AreEqual(2, vector4.MinimumIndex()); Assert.AreEqual(6, vector4.X); Assert.AreEqual(4, vector4.Y); Assert.AreEqual(-3, vector4.Z); }
public void AcceptExample() { var visitor = new CountingVisitor<double>(); var vector3D = new Vector3D(); vector3D.AcceptVisitor(visitor); Assert.AreEqual(3, visitor.Count); }
public void ExceptionLeftNull() { const Vector3D vector1 = null; var vector2 = new Vector3D(2, 2, 2); var condition = vector1 >= vector2; }
public void IVector() { var vector3D = new Vector3D(1, 2, 8); var vectorN = new VectorN(3); vectorN.SetValues(3, 4, 2); var matrix = vector3D.Multiply(vectorN); Assert.AreEqual(3, matrix.Columns); Assert.AreEqual(3, matrix.Rows); Assert.AreEqual(3, matrix[0, 0]); Assert.AreEqual(4, matrix[0, 1]); Assert.AreEqual(2, matrix[0, 2]); Assert.AreEqual(6, matrix[1, 0]); Assert.AreEqual(8, matrix[1, 1]); Assert.AreEqual(4, matrix[1, 2]); Assert.AreEqual(24, matrix[2, 0]); Assert.AreEqual(32, matrix[2, 1]); Assert.AreEqual(16, matrix[2, 2]); Assert.AreEqual(1, vector3D.X); Assert.AreEqual(2, vector3D.Y); Assert.AreEqual(8, vector3D.Z); Assert.AreEqual(3, vectorN[0]); Assert.AreEqual(4, vectorN[1]); Assert.AreEqual(2, vectorN[2]); }
public void Simple() { var vector1 = new Vector3D(1, -4, 3); Assert.AreEqual(0, vector1.AbsoluteMinimumIndex()); Assert.AreEqual(1, vector1.X); Assert.AreEqual(-4, vector1.Y); Assert.AreEqual(3, vector1.Z); var vector2 = new Vector3D(7, -4, 3); Assert.AreEqual(2, vector2.AbsoluteMinimumIndex()); Assert.AreEqual(7, vector2.X); Assert.AreEqual(-4, vector2.Y); Assert.AreEqual(3, vector2.Z); var vector3 = new Vector3D(7, -4, 8); Assert.AreEqual(1, vector3.AbsoluteMinimumIndex()); Assert.AreEqual(7, vector3.X); Assert.AreEqual(-4, vector3.Y); Assert.AreEqual(8, vector3.Z); var vector4 = new Vector3D(-8, 9, -7); Assert.AreEqual(2, vector4.AbsoluteMinimumIndex()); Assert.AreEqual(-8, vector4.X); Assert.AreEqual(9, vector4.Y); Assert.AreEqual(-7, vector4.Z); }
public void Simple() { var vector = new Vector3D(); Assert.AreEqual(3, vector.DimensionCount); Assert.AreEqual(0, vector.X); Assert.AreEqual(0, vector.Y); Assert.AreEqual(0, vector.Z); Assert.AreEqual(0, vector[0]); Assert.AreEqual(0, vector[1]); Assert.AreEqual(0, vector[2]); vector[0] = 4; vector[1] = 5; vector[2] = -2; Assert.AreEqual(4, vector.X); Assert.AreEqual(5, vector.Y); Assert.AreEqual(-2, vector.Z); Assert.AreEqual(4, vector[0]); Assert.AreEqual(5, vector[1]); Assert.AreEqual(-2, vector[2]); }
public void ExceptionRightNull() { var vector1 = new Vector3D(2, 2, 2); const Vector3D vector2 = null; var condition = vector1 > vector2; }
public void Simple() { var vector = new Vector3D(23, -21, 4); vector.Normalize(); Assert.AreEqual(1, vector.Magnitude()); }
public void Vector() { var vector3D1 = new Vector3D(4, 7, 2); var vector3D2 = new Vector3D(3, 4, 9); var matrix = vector3D1 * vector3D2; Assert.AreEqual(3, matrix.Columns); Assert.AreEqual(3, matrix.Rows); Assert.AreEqual(12, matrix[0, 0]); Assert.AreEqual(16, matrix[0, 1]); Assert.AreEqual(36, matrix[0, 2]); Assert.AreEqual(21, matrix[1, 0]); Assert.AreEqual(28, matrix[1, 1]); Assert.AreEqual(63, matrix[1, 2]); Assert.AreEqual(6, matrix[2, 0]); Assert.AreEqual(8, matrix[2, 1]); Assert.AreEqual(18, matrix[2, 2]); Assert.AreEqual(4, vector3D1.X); Assert.AreEqual(7, vector3D1.Y); Assert.AreEqual(2, vector3D1.Z); Assert.AreEqual(3, vector3D2.X); Assert.AreEqual(4, vector3D2.Y); Assert.AreEqual(9, vector3D2.Z); }
public void AddDoubleExample() { var vector = new Vector3D(4, 7, 3); vector.Add(1); Assert.AreEqual(5, vector.X); Assert.AreEqual(8, vector.Y); Assert.AreEqual(4, vector.Z); }
public void Simple() { var vector = new Vector3D { X = 1, Y = (-4), Z = 3 }; Assert.AreEqual(1, vector.AbsoluteMinimum()); Assert.AreEqual(1, vector.X); Assert.AreEqual(-4, vector.Y); Assert.AreEqual(3, vector.Z); }
public void Simple() { var vector3D = new Vector3D(); Assert.AreEqual(3, vector3D.DimensionCount); Assert.AreEqual(0, vector3D.X); Assert.AreEqual(0, vector3D.Y); Assert.AreEqual(0, vector3D.Z); }
public void Simple() { var vector = new Vector3D(1, -4, 3); Assert.AreEqual(4, vector.AbsoluteMaximum()); Assert.AreEqual(1, vector.X); Assert.AreEqual(-4, vector.Y); Assert.AreEqual(3, vector.Z); }
public void Simple() { var vector3D1 = new Vector3D(4, 7, 8); var vector = vector3D1 + 2; Assert.AreEqual(6, vector.X); Assert.AreEqual(9, vector.Y); Assert.AreEqual(10, vector.Z); Assert.AreNotSame(vector3D1, vector); }
public void Simple() { var vector3D = new Vector3D(2, 3, 5); Assert.AreEqual(30, vector3D.Product()); Assert.AreEqual(2, vector3D.X); Assert.AreEqual(3, vector3D.Y); Assert.AreEqual(5, vector3D.Z); }
public void Simple() { var vector3D = new Vector3D(4, 3, 12); Assert.AreEqual(13, vector3D.Magnitude()); Assert.AreEqual(4, vector3D.X); Assert.AreEqual(3, vector3D.Y); Assert.AreEqual(12, vector3D.Z); }
public void Simple() { var vector1 = new Vector3D(1, 1, 1); var vector2 = new Vector3D(2, 2, 2); var vector3 = new Vector3D(2, 2, 2); Assert.IsFalse(vector1 > vector2); Assert.IsTrue(vector2 > vector1); Assert.IsFalse(vector2 > vector3); }
public void Simple() { var vector = new Vector3D(2, 3, 5); Assert.AreEqual(10, vector.Sum()); Assert.AreEqual(2, vector.X); Assert.AreEqual(3, vector.Y); Assert.AreEqual(5, vector.Z); }
public void Simple() { var vector = new Vector3D(1, 2, 34); vector.SetValues(4, 6, 8); Assert.AreEqual(4, vector.X); Assert.AreEqual(6, vector.Y); Assert.AreEqual(8, vector.Z); }
public void Simple() { var vector3D = new Vector3D(4, 7, 8); vector3D--; Assert.AreEqual(3, vector3D.X); Assert.AreEqual(6, vector3D.Y); Assert.AreEqual(7, vector3D.Z); }
public void OperatorDivideDoubleExample() { var vector3D1 = new Vector3D(4, 12, 8); var vector = vector3D1/2; Assert.AreEqual(2, vector.X); Assert.AreEqual(6, vector.Y); Assert.AreEqual(4, vector.Z); }
public void Simple() { var vector3D = new Vector3D(4, 7, 8); vector3D++; Assert.AreEqual(5, vector3D.X); Assert.AreEqual(8, vector3D.Y); Assert.AreEqual(9, vector3D.Z); }
public void Simple() { var vector = new Vector3D(4, 7, 9); vector.Decrement(); Assert.AreEqual(3, vector.X); Assert.AreEqual(6, vector.Y); Assert.AreEqual(8, vector.Z); }
public void Double() { var vector = new Vector3D(9, 3, 18); vector.Divide(3); Assert.AreEqual(3, vector.X); Assert.AreEqual(1, vector.Y); Assert.AreEqual(6, vector.Z); }
public void Double() { var vector = new Vector3D(4, 7, 3) { 1 }; Assert.AreEqual(5, vector.X); Assert.AreEqual(8, vector.Y); Assert.AreEqual(4, vector.Z); }
public void Double() { var vector = new Vector3D(1, 2, -2); vector.Subtract(2); Assert.AreEqual(-1, vector.X); Assert.AreEqual(0, vector.Y); Assert.AreEqual(-4, vector.Z); }
public void Simple() { var vector = new Vector3D(3, 7, 8); vector.Clear(); Assert.AreEqual(0, vector.X); Assert.AreEqual(0, vector.Y); Assert.AreEqual(0, vector.Z); }
public void Double() { var vector = new Vector3D(1, 2, 9); vector.Multiply(2); Assert.AreEqual(2, vector.X); Assert.AreEqual(4, vector.Y); Assert.AreEqual(18, vector.Z); }
public void Simple() { var vector = new Vector3D(1, 2, -5); vector.Negate(); Assert.AreEqual(-1, vector.X); Assert.AreEqual(-2, vector.Y); Assert.AreEqual(5, vector.Z); }
public void OperatorDecrementExample() { var vector3D = new Vector3D(4, 7, 8); vector3D--; Assert.AreEqual(3, vector3D.X); Assert.AreEqual(6, vector3D.Y); Assert.AreEqual(7, vector3D.Z); }