public void Simple() { var vector1 = new Vector3D(1, -4, 3); Assert.AreEqual(1, vector1.MinimumIndex()); Assert.AreEqual(1, vector1.X); Assert.AreEqual(-4, vector1.Y); Assert.AreEqual(3, vector1.Z); var vector2 = new Vector3D(1, 4, 3); Assert.AreEqual(0, vector2.MinimumIndex()); Assert.AreEqual(1, vector2.X); Assert.AreEqual(4, vector2.Y); Assert.AreEqual(3, vector2.Z); var vector3 = new Vector3D(1, 4, -3); Assert.AreEqual(2, vector3.MinimumIndex()); Assert.AreEqual(1, vector3.X); Assert.AreEqual(4, vector3.Y); Assert.AreEqual(-3, vector3.Z); var vector4 = new Vector3D(6, 4, -3); Assert.AreEqual(2, vector4.MinimumIndex()); Assert.AreEqual(6, vector4.X); Assert.AreEqual(4, vector4.Y); Assert.AreEqual(-3, vector4.Z); }
public void MinimumIndexExample() { var vector1 = new Vector3D(1, -4, 3); Assert.AreEqual(1, vector1.MinimumIndex()); var vector2 = new Vector3D(1, 4, 3); Assert.AreEqual(0, vector2.MinimumIndex()); var vector3 = new Vector3D(1, 4, -3); Assert.AreEqual(2, vector3.MinimumIndex()); var vector4 = new Vector3D(6, 4, -3); Assert.AreEqual(2, vector4.MinimumIndex()); }