internal static void LogFine(string message) => L.LogFine(prefix + message);
internal static void LogDebug(string message) => L.LogDebug(prefix + message);
internal static void LogWarn(string message) => L.LogWarn(prefix + message);
internal static void LogError(string message) => L.LogError(prefix + message);
private static void log(string str) { Logger.Log("[Redwing] " + str); }
private static void Log(object obj) { Logger.Log("[Daughter of Hallownest] " + obj); }
private static void Log(object obj) { Logger.Log("[Fire Particle] " + obj); }
public static void Log(object o) { Logger.Log("[Area Loader] " + o); }
private static void Log(object obj) { Logger.Log("[Mantis Projectile] " + obj); }
private static void Log(object obj) { Logger.Log("[Propeller Knight] " + obj); }
private static void Log(object obj) { Logger.Log("[Bat Mind] " + obj); }
private void Log(object o) { Logger.Log("[Fennel] " + o); }
public static void Log(object message) => Logger.Log("[Spencer]" + message);
private static void LogDebug(string str) => Logger.LogDebug("[Mantis Gods]: " + str);
private static void log(string str) { Logger.Log("[Greymoth] " + str); }