Beispiel #1
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 internal static void LogFine(string message) => L.LogFine(prefix + message);
Beispiel #2
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 internal static void LogDebug(string message) => L.LogDebug(prefix + message);
Beispiel #3
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 internal static void LogWarn(string message) => L.LogWarn(prefix + message);
Beispiel #4
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 internal static void LogError(string message) => L.LogError(prefix + message);
Beispiel #5
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 private static void log(string str)
 {
     Logger.Log("[Redwing] " + str);
 }
Beispiel #6
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 private static void Log(object obj)
 {
     Logger.Log("[Daughter of Hallownest] " + obj);
 }
 private static void Log(object obj)
 {
     Logger.Log("[Fire Particle] " + obj);
 }
 public static void Log(object o)
 {
     Logger.Log("[Area Loader] " + o);
 }
Beispiel #9
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 private static void Log(object obj)
 {
     Logger.Log("[Mantis Projectile] " + obj);
 }
Beispiel #10
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 private static void Log(object obj)
 {
     Logger.Log("[Propeller Knight] " + obj);
 }
Beispiel #11
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 private static void Log(object obj)
 {
     Logger.Log("[Bat Mind] " + obj);
 }
Beispiel #12
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 private void Log(object o)
 {
     Logger.Log("[Fennel] " + o);
 }
Beispiel #13
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 public static void Log(object message) => Logger.Log("[Spencer]" + message);
Beispiel #14
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 private static void LogDebug(string str) => Logger.LogDebug("[Mantis Gods]: " + str);
Beispiel #15
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 private static void log(string str)
 {
     Logger.Log("[Greymoth] " + str);
 }