public static Field ChangeOnRyukyoku(Field fld, List<bool> tenpais) { var nextKyokuId = tenpais[fld.OyaPlayerId] ? fld.KyokuId : fld.KyokuId + 1; var nextHonba = fld.Honba++; var nextkyotaku = fld.Kyotaku; return new Field(nextKyokuId, nextHonba, nextkyotaku); }
public void StartKyoku(string bakaze, int kyoku, int honba, int kyotaku, int oya, string doraMarker, List<List<string>> tehais) { field = new Field(kyoku, honba, kyotaku); currentActor = 0; infoForResult = new List<InfoForResult>() { new InfoForResult(field.KyokuId, 0), new InfoForResult(field.KyokuId, 1), new InfoForResult(field.KyokuId, 2), new InfoForResult(field.KyokuId, 3) }; this.tehais = new List<Tehai> { new Tehai(tehais[0]), new Tehai(tehais[1]), new Tehai(tehais[2]), new Tehai(tehais[3]) }; }
private void Init() { yama = new Yama(); kawas = new List<Kawa> { new Kawa(), new Kawa(), new Kawa(), new Kawa() }; tehais = new List<Tehai> { new Tehai(), new Tehai(), new Tehai(), new Tehai() }; field = new Field(); currentActor = 0; infoForResult = new List<InfoForResult>() {new InfoForResult(field.KyokuId,0), new InfoForResult(field.KyokuId,1), new InfoForResult(field.KyokuId,2), new InfoForResult(field.KyokuId,3) }; points = new List<int> { 25000, 25000, 25000, 25000 }; }
public void Init() { yama = new Yama(); kawas = new List<Kawa> { new Kawa(), new Kawa(), new Kawa(), new Kawa() }; tehais = new List<Tehai> { new Tehai(), new Tehai(), new Tehai(), new Tehai() }; field = new Field(); infoForResult = new List<InfoForResult>() { new InfoForResult(), new InfoForResult(), new InfoForResult(), new InfoForResult() }; points = new List<int> { 25000, 25000, 25000, 25000 }; currentActor = 0; }
public static HoraResult CalcHoraResult(Tehai tehai, InfoForResult ifr, Field field, string horaPai) { //面子手の取りうる和了形を全て列挙 SplitedTehai splited = SplitedTehaiCalclator.CalcSplitedTehai(tehai, horaPai, !ifr.IsTsumo ); List<YakuResult> yakuResultList = new List<YakuResult>(); //面子手和了型が0の場合はチートイツか国士無双 if (splited.AllHoraPatternList.Count == 0) { yakuResultList.Add(YakuResultCalclator.CalcSpecialYaku(ifr, field, splited.SyuNum)); } else { //面子手の役を計算 foreach (var pattern in splited.AllHoraPatternList) { yakuResultList.Add(YakuResultCalclator.CalcNormalYaku(pattern, ifr, field, splited.SyuNum)); } } Dictionary<YakuResult, PointResult> pointResultMap = new Dictionary<YakuResult, PointResult>(); foreach (var yakuResult in yakuResultList) { //役と符から点数を計算 pointResultMap.Add(yakuResult, PointResultCalclator.AnalyzePoint(yakuResult)); } //一番点数が高い和了形の役と点数を返却 var maxMap = pointResultMap.OrderBy(e => e.Value.HoraPlayerIncome).Last(); HoraResult maxResult = new HoraResult(); maxResult.yakuResult = maxMap.Key; maxResult.pointResult = maxMap.Value; return maxResult; }
private static int CalcFu(HoraPattern horaMentsu, Field field, InfoForResult ifpc) { int fuSum = 0; int futei = 20; fuSum += futei; //門前ロンの場合 if (ifpc.IsMenzen && (!ifpc.IsTsumo)) { fuSum += 10; } //頭が役牌の場合 int headSyuId = horaMentsu.TartsuList.Where(e => e.IsHead()).First().TartsuStartPaiSyu; if (ifpc.IsBafuu(headSyuId)) { fuSum += 2; } if (ifpc.IsJifuu(headSyuId)) { fuSum += 2; } if (MJUtil.IsDragonPai(headSyuId)) { fuSum += 2; } //ツモの場合 if (ifpc.IsTsumo) { fuSum += 2; } int multiple; foreach (var tartsu in horaMentsu.TartsuList) { if (tartsu.IsYaochuTartsu()) { multiple = 2; } else { multiple = 1; } switch (tartsu.TartsuType) { case MJUtil.TartsuType.MINKO: fuSum += 2 * multiple; continue; case MJUtil.TartsuType.ANKO: fuSum += 4 * multiple; continue; case MJUtil.TartsuType.MINKANTSU: fuSum += 8 * multiple; continue; case MJUtil.TartsuType.ANKANTSU: fuSum += 16 * multiple; continue; } } int lastAddedSyu = ifpc.GetLastAddedSyu(); //待ちによる符加算 //単騎待ちの場合 if (horaMentsu.Head.IsRonedTartsu) { fuSum += 2; } else { //カンチャンorペンチャンの場合 for (int i = 1; i < horaMentsu.TartsuList.Count; i++) { if ((horaMentsu.TartsuList[i].IsAnsyun() || horaMentsu.TartsuList[i].IsMinsyun()) == false) { continue; } //順子前提 if (lastAddedSyu == horaMentsu.TartsuList[i].TartsuStartPaiSyu + 1) {//カンチャン fuSum += 2; break; } else if ((lastAddedSyu == horaMentsu.TartsuList[i].TartsuStartPaiSyu) && (lastAddedSyu % 9 == 6)) {//7待ちの89ペンチャン fuSum += 2; break; } else if ((lastAddedSyu == horaMentsu.TartsuList[i].TartsuStartPaiSyu + 2) && (lastAddedSyu % 9 == 2)) {//3待ちの12ペンチャン fuSum += 2; break; } } } //喰い平和系の場合そのまま計算すると20符だが、ルール的にピンフ以外は最低30符のため2符足して30符に切り上げる if ((fuSum == 20) && (ifpc.IsMenzen == false)) { fuSum += 2; } return (int)(Math.Ceiling(fuSum / 10.0) * 10); }
public static YakuResult CalcSpecialYaku(InfoForResult ifr, Field field, int[] horaSyu) { YakuResult result = new YakuResult(); result.Fu = 25;//国士無双の場合は符を考慮しなくてよいため七対子の符に設定 result.IsTsumo = ifr.IsTsumo; result.IsOya = ifr.IsOya; //役の文字列取得 var yakuString = MJUtil.YAKU_STRING; //飜数の辞書選択 var yakuHanNum = ifr.IsMenzen ? MJUtil.YAKU_HAN_MENZEN : MJUtil.YAKU_HAN_FUROED; //七対子をあらかじめセット //国士無双の場合はSelectYakumanで七対子が消えるため初期段階でセットして問題ない result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHITOITSU], yakuHanNum[(int)MJUtil.Yaku.CHITOITSU]); if (ifr.IsDoubleReach) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.DOUBLEREACH], yakuHanNum[(int)MJUtil.Yaku.DOUBLEREACH]); } else if (ifr.IsReach) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.REACH], yakuHanNum[(int)MJUtil.Yaku.REACH]); } if (ifr.IsTsumo && ifr.IsMenzen) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TSUMO], yakuHanNum[(int)MJUtil.Yaku.TSUMO]); } if (ifr.IsIppatsu) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.IPPATSU], yakuHanNum[(int)MJUtil.Yaku.IPPATSU]); } if (IsDora(ifr,horaSyu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.DORA], CalcDoraNum(ifr, horaSyu)); } if (IsChinnitsu(horaSyu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHINNITSU], yakuHanNum[(int)MJUtil.Yaku.CHINNITSU]); } if (IsHonnitsu(horaSyu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.HONNITSU], yakuHanNum[(int)MJUtil.Yaku.HONNITSU]); } if (IsTannyao(horaSyu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TANNYAO], yakuHanNum[(int)MJUtil.Yaku.TANNYAO]); } if (IsHonroto(horaSyu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.HONROTO], yakuHanNum[(int)MJUtil.Yaku.HONROTO]); } if (ifr.IsHoutei) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.HOUTEI], yakuHanNum[(int)MJUtil.Yaku.HOUTEI]); } if (ifr.IsHaitei) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.HAITEI], yakuHanNum[(int)MJUtil.Yaku.HAITEI]); } if (ifr.IsChankan) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHANKAN], yakuHanNum[(int)MJUtil.Yaku.CHANKAN]); } if (IsTenho(ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TENHO], yakuHanNum[(int)MJUtil.Yaku.TENHO]); } if (IsChiho(ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHIHO], yakuHanNum[(int)MJUtil.Yaku.CHIHO]); } if (IsTsuiso(horaSyu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TSUISO], yakuHanNum[(int)MJUtil.Yaku.TSUISO]); } if (HasYakuman(result.yakus)) { result.yakus = SelectYakuman(result.yakus); } return result; }
public static YakuResult CalcNormalYaku(HoraPattern horaMentsu, InfoForResult ifr, Field field,int[] horaSyu) { YakuResult result = new YakuResult(); result.Fu = CalcFu(horaMentsu, field, ifr); result.IsTsumo = ifr.IsTsumo; result.IsOya = ifr.IsOya; //役の文字列取得 var yakuString = MJUtil.YAKU_STRING; //飜数の辞書選択 var yakuHanNum = ifr.IsMenzen ? MJUtil.YAKU_HAN_MENZEN : MJUtil.YAKU_HAN_FUROED; if (ifr.IsDoubleReach) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.DOUBLEREACH], yakuHanNum[(int)MJUtil.Yaku.DOUBLEREACH]); } else if (ifr.IsReach) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.REACH], yakuHanNum[(int)MJUtil.Yaku.REACH]); } if (ifr.IsTsumo && ifr.IsMenzen) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TSUMO], yakuHanNum[(int)MJUtil.Yaku.TSUMO]); } if (ifr.IsIppatsu) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.IPPATSU], yakuHanNum[(int)MJUtil.Yaku.IPPATSU]); } if (IsPinfu(horaMentsu, ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.PINFU], yakuHanNum[(int)MJUtil.Yaku.PINFU]); result.Fu = ifr.IsTsumo ? 20 : 30;//ピンフツモは20符、ピンフロンは30符 } if (IsTannyao(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TANNYAO], yakuHanNum[(int)MJUtil.Yaku.TANNYAO]); } //一盃口と二盃口は両立しない if (IsRyanpeiko(horaMentsu, ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.RYANPEIKO], yakuHanNum[(int)MJUtil.Yaku.RYANPEIKO]); } else if (IsIipeiko(horaMentsu, ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.IIPEIKOU], yakuHanNum[(int)MJUtil.Yaku.IIPEIKOU]); } if (IsYakuhai(horaMentsu, ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.YAKUHAI], CalcYakuhaiNum(horaMentsu, ifr)); } if (ifr.IsHoutei) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.HOUTEI], yakuHanNum[(int)MJUtil.Yaku.HOUTEI]); } if (ifr.IsHaitei) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.HAITEI], yakuHanNum[(int)MJUtil.Yaku.HAITEI]); } if (ifr.IsRinshan) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.RINSHAN], yakuHanNum[(int)MJUtil.Yaku.RINSHAN]); } if (ifr.IsChankan) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHANKAN], yakuHanNum[(int)MJUtil.Yaku.CHANKAN]); } if (IsDora(horaMentsu, ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.DORA], CalcDoraNum(horaMentsu, ifr)); } if (IsSansyokuDoujun(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.SANSYOKUDOJUN], yakuHanNum[(int)MJUtil.Yaku.SANSYOKUDOJUN]); } if (IsIttsuu(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.ITTSUU], yakuHanNum[(int)MJUtil.Yaku.ITTSUU]); } if (IsSananko(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.SANANKO], yakuHanNum[(int)MJUtil.Yaku.SANANKO]); } if (IsToitoi(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TOITOI], yakuHanNum[(int)MJUtil.Yaku.TOITOI]); } if (IsShosangen(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.SHOSANGEN], yakuHanNum[(int)MJUtil.Yaku.SHOSANGEN]); } //混老頭とチャンタ系は同時に成立しないためif elseで判定する if (IsHonroto(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.HONROTO], yakuHanNum[(int)MJUtil.Yaku.HONROTO]); } else { if (IsChanta(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHANTA], yakuHanNum[(int)MJUtil.Yaku.CHANTA]); } if (IsJunChanta(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.JUNCHANTA], yakuHanNum[(int)MJUtil.Yaku.JUNCHANTA]); } } if (IsSansyokuDoko(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.SANSYOKUDOKO], yakuHanNum[(int)MJUtil.Yaku.SANSYOKUDOKO]); } if (IsSankantsu(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.SANKANTSU], yakuHanNum[(int)MJUtil.Yaku.SANKANTSU]); } //混一色と清一色は同時に成立しないためif elseで判定する if (IsHonnitsu(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.HONNITSU], yakuHanNum[(int)MJUtil.Yaku.HONNITSU]); } else if (IsChinnitsu(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHINNITSU], yakuHanNum[(int)MJUtil.Yaku.CHINNITSU]); } //ここから役満 if(IsSuuanko(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.SUUANKO], yakuHanNum[(int)MJUtil.Yaku.SUUANKO]); } if (IsDaisangen(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.DAISANGEN], yakuHanNum[(int)MJUtil.Yaku.DAISANGEN]); } if (IsShosushi(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.SHOSUSHI], yakuHanNum[(int)MJUtil.Yaku.SHOSUSHI]); } if (IsDaisushi(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.DAISUSHI], yakuHanNum[(int)MJUtil.Yaku.DAISUSHI]); } if(IsTsuiso(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TSUISO], yakuHanNum[(int)MJUtil.Yaku.TSUISO]); } if (IsRyuiso(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.RYUISO], yakuHanNum[(int)MJUtil.Yaku.RYUISO]); } if (IsChinroto(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHINROTO], yakuHanNum[(int)MJUtil.Yaku.CHINROTO]); } if(IsChurenpoto(ifr,horaSyu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHURENPOTO], yakuHanNum[(int)MJUtil.Yaku.CHURENPOTO]); } if (IsSukantsu(horaMentsu)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.SUKANTSU], yakuHanNum[(int)MJUtil.Yaku.SUKANTSU]); } if (IsTenho(ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.TENHO], yakuHanNum[(int)MJUtil.Yaku.TENHO]); } if( IsChiho(ifr)) { result.yakus.Add(yakuString[(int)MJUtil.Yaku.CHIHO], yakuHanNum[(int)MJUtil.Yaku.CHIHO]); } if (HasYakuman(result.yakus)) { result.yakus = SelectYakuman(result.yakus); result.IsYakuman = true; } //飜数計算 result.Han = CalcHanSum(result); return result; }
public void 点数算出テスト() { //親40符3翻 ダブ東 ツモ 7800点 { var expected = 7800; var tehai = new Tehai(new List<string>() { "1m", "2m", "3m", "4p", "5p", "6p", "7p", "7p", "7p", "9p", "9p", "E", "E", "E" }); var gameId = 0; var playerPosition = 0; var lastAddedPai = "E"; var ifr = new InfoForResult(gameId, playerPosition); ifr.IsTsumo = true; ifr.IsFured = false; ifr.IsMenzen = true; ifr.PassedTurn = 4; ifr.SetLastAddedPai(lastAddedPai); var fd = new Field(); var result = ResultCalclator.CalcHoraResult(tehai, ifr, fd, lastAddedPai); Assert.AreEqual(expected, result.pointResult.HoraPlayerIncome); } //親50符2翻 ツモ 三暗刻 { var expected = 9600; var tehai = new Tehai(new List<string>() { "1m", "1m", "1m", "2p", "2p", "2p", "4p", "5p", "5p", "5p", "6p", "E", "E","5p" }); var gameId = 0; var playerPosition = 0; var lastAddedPai = "5p"; var ifr = new InfoForResult(gameId, playerPosition); ifr.IsTsumo = true; ifr.IsFured = false; ifr.IsMenzen = true; ifr.PassedTurn = 4; ifr.SetLastAddedPai(lastAddedPai); var fd = new Field(); var result = ResultCalclator.CalcHoraResult(tehai, ifr, fd, lastAddedPai); Assert.AreEqual(expected, result.pointResult.HoraPlayerIncome); } //子20符2翻 タンピン { var expected = 2000; var tehai = new Tehai(new List<string>() { "2m", "3m", "4m", "2p", "3p", "4p", "4p", "5p", "6p", "4s", "5s", "8s", "8s" }); var gameId = 0; var playerPosition = 1; var lastAddedPai = "6s"; var ifr = new InfoForResult(gameId, playerPosition); ifr.IsTsumo = false; ifr.IsFured = false; ifr.IsMenzen = true; ifr.PassedTurn = 4; var fd = new Field(); ifr.SetLastAddedPai(lastAddedPai); var result = ResultCalclator.CalcHoraResult(tehai, ifr, fd, lastAddedPai); Assert.AreEqual(expected, result.pointResult.HoraPlayerIncome); } //子20符3翻 タンヤオ三食一盃口 { var expected = 8000; var tehai = new Tehai(new List<string>() { "2m", "3m", "4m", "2p", "3p", "4p", "2p", "4p", "5s", "5s", "2s", "3s", "4s" }); var gameId = 0; var playerPosition = 1; var lastAddedPai = "3p"; var ifr = new InfoForResult(gameId, playerPosition); ifr.IsTsumo = false; ifr.IsFured = false; ifr.IsMenzen = true; ifr.PassedTurn = 4; var fd = new Field(); ifr.SetLastAddedPai(lastAddedPai); var result = ResultCalclator.CalcHoraResult(tehai, ifr, fd, lastAddedPai); Assert.AreEqual(expected, result.pointResult.HoraPlayerIncome); } //子40符1翻 自摸 { var expected = 1500; var tehai = new Tehai(new List<string>() { "1m", "2m", "3m", "3m", "4m", "5m", "1p", "1p", "1p", "2s", "3s", "4s", "5s", "5s" }); var gameId = 0; var playerPosition = 1; var lastAddedPai = "3m"; var ifr = new InfoForResult(gameId, playerPosition); ifr.IsTsumo = true; ifr.IsFured = false; ifr.IsMenzen = true; ifr.PassedTurn = 4; var fd = new Field(); ifr.SetLastAddedPai(lastAddedPai); var result = ResultCalclator.CalcHoraResult(tehai, ifr, fd, lastAddedPai); Assert.AreEqual(expected, result.pointResult.HoraPlayerIncome); } //子50符2翻 ロン { var expected = 3200; var tehai = new Tehai(new List<string>() { "1m", "1m", "1m", "2m", "2m", "2m", "1p", "1p", "1p", "2p", "3p", "4s", "4s" }); var gameId = 0; var playerPosition = 1; var lastAddedPai = "1p"; var ifr = new InfoForResult(gameId, playerPosition); ifr.IsTsumo = false; ifr.IsFured = false; ifr.IsMenzen = true; ifr.PassedTurn = 4; var fd = new Field(); ifr.SetLastAddedPai(lastAddedPai); var result = ResultCalclator.CalcHoraResult(tehai, ifr, fd, lastAddedPai); Assert.AreEqual(expected, result.pointResult.HoraPlayerIncome); } }