public virtual void StartConflict(MonkRequest monkRequest) { // Sonido de comienzo y lanzamos el de running FMODManager.SINGLETON.PlayOneShot(startConflictSound); FMODManager.SINGLETON.PlaySound(runningConflictSound); this.monkRequest = monkRequest; inConflict = true; }
public override void StartConflict(MonkRequest monkRequest) { base.StartConflict(monkRequest); spriteRenderer.sprite = windowOpen; }
public override void StartConflict(MonkRequest monkRequest) { base.StartConflict(monkRequest); spriteRenderer.sprite = doorOpen; grandma.SetActive(true); }
public override void StartConflict(MonkRequest monkRequest) { base.StartConflict(monkRequest); ParticleSystem.EmissionModule emission = fireParticles.emission; emission.enabled = !GameManager.SINGLETON.IsFirstTurn; }