protected override void OnLoadStart() { settingModel = new MidiazenSettingModel(); settingModel.Setup(); StartCoroutine(LoadModule()); SetResourceLoadComplete(); }
public void InitModule(MidiazenSettingModel msm) { Debug.Log("STT START"); Msm = msm; _audioSource = this.gameObject.GetComponent <AudioSource>(); AddMeeage(); }
public void InitModule(MidiazenSettingModel msm) { Debug.Log("TTS START"); Msm = msm; _audioSource = this.gameObject.GetComponent <AudioSource>(); AddMeeage(); StartCoroutine(SocketOpen()); }
protected override void OnLoadStart() { Debug.Log("STT START"); _audioSource = this.gameObject.GetComponent <AudioSource>(); Msm = new MidiazenSettingModel(); Msm.Setup(); AddMeeage(); SetResourceLoadComplete(); }
protected override void OnLoadStart() { Debug.Log("TTS START"); Msm = new MidiazenSettingModel(); Msm.Setup(); _audioSource = this.gameObject.GetComponent <AudioSource>(); AddMeeage(); StartCoroutine(SocketOpen()); }
public void InitModule(MidiazenSettingModel msm) { Log.Instance.log("STT START"); playerInventory = Model.First <PlayerInventoryModel>(); Msm = msm; _audioSource = this.gameObject.GetComponent <AudioSource>(); ipAddress = IPAddress.Parse(Msm.SdsIp); remoteEP = new IPEndPoint(ipAddress, Msm.SdsPort); //socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); sTTStatus = STTStatus.None; AddMeeage(); }
protected override void OnLoadStart() { Log.Instance.log("STT START"); playerInventory = Model.First <PlayerInventoryModel>(); _audioSource = this.gameObject.GetComponent <AudioSource>(); Msm = new MidiazenSettingModel(); Msm.Setup(); AddMeeage(); ipAddress = IPAddress.Parse(Msm.SdsIp); remoteEP = new IPEndPoint(ipAddress, Msm.SdsPort); //socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp); SetResourceLoadComplete(); }