Beispiel #1
0
 protected override void OnLoadStart()
 {
     settingModel = new MidiazenSettingModel();
     settingModel.Setup();
     StartCoroutine(LoadModule());
     SetResourceLoadComplete();
 }
Beispiel #2
0
 public void InitModule(MidiazenSettingModel msm)
 {
     Debug.Log("STT START");
     Msm          = msm;
     _audioSource = this.gameObject.GetComponent <AudioSource>();
     AddMeeage();
 }
Beispiel #3
0
 public void InitModule(MidiazenSettingModel msm)
 {
     Debug.Log("TTS START");
     Msm          = msm;
     _audioSource = this.gameObject.GetComponent <AudioSource>();
     AddMeeage();
     StartCoroutine(SocketOpen());
 }
Beispiel #4
0
 protected override void OnLoadStart()
 {
     Debug.Log("STT START");
     _audioSource = this.gameObject.GetComponent <AudioSource>();
     Msm          = new MidiazenSettingModel();
     Msm.Setup();
     AddMeeage();
     SetResourceLoadComplete();
 }
Beispiel #5
0
 protected override void OnLoadStart()
 {
     Debug.Log("TTS START");
     Msm = new MidiazenSettingModel();
     Msm.Setup();
     _audioSource = this.gameObject.GetComponent <AudioSource>();
     AddMeeage();
     StartCoroutine(SocketOpen());
 }
Beispiel #6
0
 public void InitModule(MidiazenSettingModel msm)
 {
     Log.Instance.log("STT START");
     playerInventory = Model.First <PlayerInventoryModel>();
     Msm             = msm;
     _audioSource    = this.gameObject.GetComponent <AudioSource>();
     ipAddress       = IPAddress.Parse(Msm.SdsIp);
     remoteEP        = new IPEndPoint(ipAddress, Msm.SdsPort);
     //socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
     sTTStatus = STTStatus.None;
     AddMeeage();
 }
Beispiel #7
0
 protected override void OnLoadStart()
 {
     Log.Instance.log("STT START");
     playerInventory = Model.First <PlayerInventoryModel>();
     _audioSource    = this.gameObject.GetComponent <AudioSource>();
     Msm             = new MidiazenSettingModel();
     Msm.Setup();
     AddMeeage();
     ipAddress = IPAddress.Parse(Msm.SdsIp);
     remoteEP  = new IPEndPoint(ipAddress, Msm.SdsPort);
     //socket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
     SetResourceLoadComplete();
 }