示例#1
0
        public void Draw(Texture2D texture, ref Matrix transform, FloatRect? sourceRectangle = null, Color? color=null, Vector3? normal = null)
        {
            Vertex3CTN vtx;
            vtx.Color = color ?? Color.White;
            vtx.Normal = normal ?? Vector3.Forward;
            FloatRect texRect = sourceRectangle ?? new FloatRect(texture.Bounds);

            Vector2 texCoordLT = texture.GetUV(texRect.Left, texRect.Top);
            Vector2 texCoordBR = texture.GetUV(texRect.Right, texRect.Bottom);

            vtx.Position = Vector3.Zero;
            vtx.TextureCoords = texCoordLT;
            _quadVertices[0] = vtx;
            vtx.Position = new Vector3(0, texRect.Height, 0);
            vtx.TextureCoords = new Vector2(texCoordLT.X, texCoordBR.Y);
            _quadVertices[1] = vtx;
            vtx.Position = new Vector3(texRect.Width, 0, 0);
            vtx.TextureCoords = new Vector2(texCoordBR.X, texCoordLT.Y);
            _quadVertices[2] = vtx;
            vtx.Position = new Vector3(texRect.Width, texRect.Height, 0);
            vtx.TextureCoords = texCoordBR;
            _quadVertices[3] = vtx;

            DrawVertices(texture, _quadVertices, _quadIndices, ref transform);
        }