public static CompiledShader CompileFromSource(string shaderSourceCode, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, string functionName, ShaderProfile profile, TargetPlatform platform) { throw new NotImplementedException(); }
public static CompiledShader AssembleFromFile(string shaderFileName, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform) { throw new NotImplementedException(); }
public static CompiledShader AssembleFromFile(Stream shaderSourceCode, int numberBytes, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform) { throw new NotImplementedException(); }
public static CompiledEffect CompileEffectFromSource(string effectFileSource, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform) { throw new NotImplementedException(); }
public static CompiledEffect CompileEffectFromFile(Stream effectFileStream, int numberBytes, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform) { throw new NotImplementedException(); }