Base class for all graphical types that can be drawn by Entity.
示例#1
0
 /// <summary>
 /// Constructor. Can be usd to place the Entity and assign a graphic and mask.
 /// </summary>
 /// <param name="x">X position to place the Entity.</param>
 /// <param name="y">Y position to place the Entity.</param>
 /// <param name="graphic">Graphic to assign to the Entity.</param>
 /// <param name="mask">Mask to assign to the Entity.</param>
 public Entity(float x = 0, float y = 0, Graphic graphic = null, Mask mask = null)
 {
     this.x = x;
     this.y = y;
     if (graphic != null)
     {
         this.graphic = graphic;
     }
     if (mask != null)
     {
         this.mask = mask;
     }
     HITBOX.assignTo(this);
     _class = this.GetType().FullName;
 }
示例#2
0
 /// <summary>
 /// Adds an Entity to the World with the Graphic object.
 /// </summary>
 /// <param name="graphic">Graphic to assign the Entity.</param>
 /// <param name="layer">Layer of the Entity.</param>
 /// <param name="x">X position of the Entity.</param>
 /// <param name="y">Y position of the Entity.</param>
 /// <returns>The Entity that was added.</returns>
 public Entity addGraphic(Graphic graphic, int layer = 0, float x = 0, float y = 0)
 {
     Entity e = new Entity(x, y, graphic);
     if (layer != 0)
     {
         e.layer = layer;
     }
     e.active = false;
     return add(e);
 }