예제 #1
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 public static CompiledShader CompileFromSource(string shaderSourceCode, CompilerMacro[] preprocessorDefines,
                                                CompilerIncludeHandler includeHandler, CompilerOptions options, string functionName, ShaderProfile profile, TargetPlatform platform)
 {
     throw new NotImplementedException();
 }
예제 #2
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 public static CompiledShader AssembleFromFile(string shaderFileName, CompilerMacro[] preprocessorDefines,
                                               CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform)
 {
     throw new NotImplementedException();
 }
예제 #3
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 public static CompiledShader AssembleFromFile(Stream shaderSourceCode, int numberBytes,
                                               CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform)
 {
     throw new NotImplementedException();
 }
예제 #4
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 public static CompiledShader AssembleFromFile(Stream shaderSourceCode, int numberBytes,
     CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform)
 {
     throw new NotImplementedException();
 }
예제 #5
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 public static CompiledShader CompileFromSource(string shaderSourceCode, CompilerMacro[] preprocessorDefines,
     CompilerIncludeHandler includeHandler, CompilerOptions options, string functionName, ShaderProfile profile, TargetPlatform platform)
 {
     throw new NotImplementedException();
 }
예제 #6
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 public static CompiledShader AssembleFromFile(string shaderFileName, CompilerMacro[] preprocessorDefines,
     CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform)
 {
     throw new NotImplementedException();
 }
예제 #7
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 public static CompiledEffect CompileEffectFromSource(string effectFileSource, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform) { throw new NotImplementedException(); }
예제 #8
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 public static CompiledEffect CompileEffectFromFile(Stream effectFileStream, int numberBytes, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform) { throw new NotImplementedException(); }
예제 #9
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파일: Effect.cs 프로젝트: leha-bot/Mono.XNA
 public static CompiledEffect CompileEffectFromSource(string effectFileSource, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform)
 {
     throw new NotImplementedException();
 }
예제 #10
0
파일: Effect.cs 프로젝트: leha-bot/Mono.XNA
 public static CompiledEffect CompileEffectFromFile(Stream effectFileStream, int numberBytes, CompilerMacro[] preprocessorDefines, CompilerIncludeHandler includeHandler, CompilerOptions options, TargetPlatform platform)
 {
     throw new NotImplementedException();
 }