// Call this if an item is equipped or unequipped private void OnEquipmentChanged(EquipmentChangedEventArgs e) { EquipmentChangedEventHandler handler = EquipmentChanged; if (handler != null) { handler(this, e); } }
private void CharacterUpdatedHandler(object sender, EquipmentChangedEventArgs e) { LoadSkill(e.EquipSlot); }
// Call this if an item is equipped or unequipped private void OnEquipmentChanged(EquipmentChangedEventArgs e) { EquipmentChangedEventHandler handler = EquipmentChanged; if (handler != null) handler(this, e); }