예제 #1
0
        // Call this if an item is equipped or unequipped
        private void OnEquipmentChanged(EquipmentChangedEventArgs e)
        {
            EquipmentChangedEventHandler handler = EquipmentChanged;

            if (handler != null)
            {
                handler(this, e);
            }
        }
예제 #2
0
 private void CharacterUpdatedHandler(object sender, EquipmentChangedEventArgs e)
 {
     LoadSkill(e.EquipSlot);
 }
예제 #3
0
 private void CharacterUpdatedHandler(object sender, EquipmentChangedEventArgs e)
 {
     LoadSkill(e.EquipSlot);
 }
예제 #4
0
        // Call this if an item is equipped or unequipped
        private void OnEquipmentChanged(EquipmentChangedEventArgs e)
        {
            EquipmentChangedEventHandler handler = EquipmentChanged;

            if (handler != null)
                handler(this, e);
        }