示例#1
0
文件: Slime.cs 项目: scerdam/Maze
        public override void Use(Unit user)
        {
            if (user.UnitSide != UnitSides.Good)
                user.CastEffect(ViscousSlime, user);

            base.Use(user);
        }
示例#2
0
文件: Bonus.cs 项目: scerdam/Maze
        /// <summary>
        /// Ovverrides <see cref="GridObject.Use"/>.
        /// </summary>
        public override void Use(Unit user)
        {
            if (!user.IsVisible || !user.IsAlive)
                return;

            if (!bonusEffect.IsOpen)
            {

                if (user.UnitType == UnitTypes.Slug)
                    ((Slug)user).CollectHiddenBonus(bonusEffect.EffectID);
                else
                    return;
            }
            else
            {
                user.CastEffect(bonusEffect.EffectID, user);
            }

            base.Use(user);
        }