private void butOK_Click(object sender, EventArgs e) { Tools.UpdateVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity"); Tools.UpdateCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions"); Tools.UpdateCheckBox(chkAnimations, Loader.Core.RootNode, "babylonjs_donotoptimizeanimations"); Tools.UpdateCheckBox(chkCreateDefaultSkybox, Loader.Core.RootNode, "babylonjs_createDefaultSkybox"); Tools.UpdateNumericUpDown(nupSkyboxBlurLevel, new List <IINode> { Loader.Core.RootNode }, "babylonjs_skyboxBlurLevel"); Tools.UpdateCheckBox(chkAddDefaultLight, Loader.Core.RootNode, "babylonjs_addDefaultLight"); Tools.UpdateCheckBox(chkAutoPlay, Loader.Core.RootNode, "babylonjs_sound_autoplay"); Tools.UpdateCheckBox(chkLoop, Loader.Core.RootNode, "babylonjs_sound_loop"); Tools.UpdateNumericUpDown(nupVolume, new List <IINode> { Loader.Core.RootNode }, "babylonjs_sound_volume"); Tools.UpdateCheckBox(chkMorphExportTangent, Loader.Core.RootNode, "babylonjs_export_Morph_Tangents"); Tools.UpdateCheckBox(ckkMorphExportNormals, Loader.Core.RootNode, "babylonjs_export_Morph_Normals"); Tools.UpdateTextBox(txtSound, new List <IINode> { Loader.Core.RootNode }, "babylonjs_sound_filename"); }
private void butOK_Click(object sender, EventArgs e) { Tools.UpdateCheckBox(chkCollisions, cameras, "babylonjs_checkcollisions"); Tools.UpdateCheckBox(chkGravity, cameras, "babylonjs_applygravity"); Tools.UpdateNumericUpDown(nupSpeed, cameras, "babylonjs_speed"); Tools.UpdateNumericUpDown(nupInertia, cameras, "babylonjs_inertia"); Tools.UpdateVector3Control(ellipsoidControl, cameras, "babylonjs_ellipsoid"); }
private void butOK_Click(object sender, EventArgs e) { Tools.UpdateVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity"); Tools.UpdateCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions"); Tools.UpdateCheckBox(chkAutoPlay, Loader.Core.RootNode, "babylonjs_sound_autoplay"); Tools.UpdateCheckBox(chkLoop, Loader.Core.RootNode, "babylonjs_sound_loop"); Tools.UpdateNumericUpDown(nupVolume, new List <IINode> { Loader.Core.RootNode }, "babylonjs_sound_volume"); Tools.UpdateTextBox(txtSound, new List <IINode> { Loader.Core.RootNode }, "babylonjs_sound_filename"); }
private void butOK_Click(object sender, EventArgs e) { Tools.UpdateCheckBox(chkNoExport, cameras, "babylonjs_noexport"); Tools.UpdateCheckBox(chkCollisions, cameras, "babylonjs_checkcollisions"); Tools.UpdateCheckBox(chkGravity, cameras, "babylonjs_applygravity"); Tools.UpdateNumericUpDown(nupSpeed, cameras, "babylonjs_speed"); Tools.UpdateNumericUpDown(nupInertia, cameras, "babylonjs_inertia"); Tools.UpdateVector3Control(ellipsoidControl, cameras, "babylonjs_ellipsoid"); Tools.UpdateCheckBox(chkAutoAnimate, cameras, "babylonjs_autoanimate"); Tools.UpdateCheckBox(chkLoop, cameras, "babylonjs_autoanimateloop"); Tools.UpdateNumericUpDown(nupFrom, cameras, "babylonjs_autoanimate_from"); Tools.UpdateNumericUpDown(nupTo, cameras, "babylonjs_autoanimate_to"); }
private void butOK_Click(object sender, EventArgs e) { Tools.UpdateVector3Control(gravityControl, Kernel.Scene.RootNode._Node, "babylonjs_gravity"); }
private void butOK_Click(object sender, EventArgs e) { Tools.UpdateVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity"); Tools.UpdateCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions"); }