private void butOK_Click(object sender, EventArgs e) { Tools.UpdateCheckBox(chkNoExport, cameras, "babylonjs_noexport"); Tools.UpdateCheckBox(chkCollisions, cameras, "babylonjs_checkcollisions"); Tools.UpdateCheckBox(chkGravity, cameras, "babylonjs_applygravity"); Tools.UpdateNumericUpDown(nupSpeed, cameras, "babylonjs_speed"); Tools.UpdateNumericUpDown(nupInertia, cameras, "babylonjs_inertia"); Tools.UpdateVector3Control(ellipsoidControl, cameras, "babylonjs_ellipsoid"); Tools.UpdateComboBox(cbCameraType, cameras, "babylonjs_type"); Tools.UpdateCheckBox(chkAutoAnimate, cameras, "babylonjs_autoanimate"); Tools.UpdateCheckBox(chkLoop, cameras, "babylonjs_autoanimateloop"); Tools.UpdateNumericUpDown(nupFrom, cameras, "babylonjs_autoanimate_from"); Tools.UpdateNumericUpDown(nupTo, cameras, "babylonjs_autoanimate_to"); }
private void butOK_Click(object sender, EventArgs e) { Tools.UpdateCheckBox(chkNoExport, objects, "babylonjs_noexport"); Tools.UpdateCheckBox(chkCollisions, objects, "babylonjs_checkcollisions"); Tools.UpdateCheckBox(chkPickable, objects, "babylonjs_checkpickable"); Tools.UpdateCheckBox(chkOptimize, objects, "babylonjs_optimizevertices"); Tools.UpdateCheckBox(chkShowBoundingBox, objects, "babylonjs_showboundingbox"); Tools.UpdateCheckBox(chkShowSubMeshesBoundingBox, objects, "babylonjs_showsubmeshesboundingbox"); Tools.UpdateCheckBox(chkAutoAnimate, objects, "babylonjs_autoanimate"); Tools.UpdateCheckBox(chkBakeAnimationNode, objects, "babylonjs_BakeAnimation"); Tools.UpdateCheckBox(chkLoop, objects, "babylonjs_autoanimateloop"); Tools.UpdateNumericUpDown(nupFrom, objects, "babylonjs_autoanimate_from"); Tools.UpdateNumericUpDown(nupTo, objects, "babylonjs_autoanimate_to"); Tools.UpdateNumericUpDown(nupAlphaIndex, objects, "babylonjs_alphaindex"); Tools.UpdateNumericUpDown(nupMass, objects, "babylonjs_mass"); Tools.UpdateNumericUpDown(nupFriction, objects, "babylonjs_friction"); Tools.UpdateNumericUpDown(nupRestitution, objects, "babylonjs_restitution"); Tools.UpdateComboBox(cbImpostor, objects, "babylonjs_impostor"); Tools.UpdateCheckBox(chkAutoPlay, objects, "babylonjs_sound_autoplay"); Tools.UpdateCheckBox(chkLoop, objects, "babylonjs_sound_loop"); Tools.UpdateNumericUpDown(nupVolume, objects, "babylonjs_sound_volume"); Tools.UpdateNumericUpDown(nupPlaybackRate, objects, "babylonjs_sound_playbackrate"); Tools.UpdateComboBox(cbDistanceModel, objects, "babylonjs_sound_distancemodel"); Tools.UpdateNumericUpDown(nupMaxDistance, objects, "babylonjs_sound_maxdistance"); Tools.UpdateNumericUpDown(nupRolloff, objects, "babylonjs_sound_rolloff"); Tools.UpdateNumericUpDown(nupRefDistance, objects, "babylonjs_sound_refdistance"); Tools.UpdateCheckBox(chkDirectional, objects, "babylonjs_sound_directional"); Tools.UpdateNumericUpDown(nupConeInnerAngle, objects, "babylonjs_sound_coneinnerangle"); Tools.UpdateNumericUpDown(nupConeOuterAngle, objects, "babylonjs_sound_coneouterangle"); Tools.UpdateNumericUpDown(nupConeOuterGain, objects, "babylonjs_sound_coneoutergain"); Tools.UpdateTextBox(txtSound, objects, "babylonjs_sound_filename"); Tools.UpdateTextBox(tagInput, objects, "babylonjs_tag"); Tools.UpdateTextBox(txtASBUniqueID, objects, "flightsim_uniqueID"); Tools.UpdateNumericUpDown(lodValueNumeric, objects, "flightsim_lod_value"); }
private void butOK_Click(object sender, EventArgs e) { Tools.UpdateCheckBox(chkNoExport, objects, "babylonjs_noexport"); Tools.UpdateCheckBox(chkCollisions, objects, "babylonjs_checkcollisions"); Tools.UpdateCheckBox(chkPickable, objects, "babylonjs_checkpickable"); Tools.UpdateCheckBox(chkOptimize, objects, "babylonjs_optimizevertices"); Tools.UpdateCheckBox(chkShowBoundingBox, objects, "babylonjs_showboundingbox"); Tools.UpdateCheckBox(chkShowSubMeshesBoundingBox, objects, "babylonjs_showsubmeshesboundingbox"); Tools.UpdateCheckBox(chkAutoAnimate, objects, "babylonjs_autoanimate"); Tools.UpdateCheckBox(chkLoop, objects, "babylonjs_autoanimateloop"); Tools.UpdateNumericUpDown(nupFrom, objects, "babylonjs_autoanimate_from"); Tools.UpdateNumericUpDown(nupTo, objects, "babylonjs_autoanimate_to"); Tools.UpdateNumericUpDown(nupAlphaIndex, objects, "babylonjs_alphaindex"); Tools.UpdateNumericUpDown(nupMass, objects, "babylonjs_mass"); Tools.UpdateNumericUpDown(nupFriction, objects, "babylonjs_friction"); Tools.UpdateNumericUpDown(nupRestitution, objects, "babylonjs_restitution"); Tools.UpdateComboBox(cbImpostor, objects, "babylonjs_impostor"); }
private void butOK_Click(object sender, EventArgs e) { Tools.UpdateVector3Control(gravityControl, Loader.Core.RootNode, "babylonjs_gravity"); Tools.UpdateCheckBox(chkQuaternions, Loader.Core.RootNode, "babylonjs_exportquaternions"); Tools.UpdateCheckBox(chkAnimations, Loader.Core.RootNode, "babylonjs_donotoptimizeanimations"); Tools.UpdateCheckBox(chkCreateDefaultSkybox, Loader.Core.RootNode, "babylonjs_createDefaultSkybox"); Tools.UpdateNumericUpDown(nupSkyboxBlurLevel, new List <IINode> { Loader.Core.RootNode }, "babylonjs_skyboxBlurLevel"); Tools.UpdateCheckBox(chkAutoPlay, Loader.Core.RootNode, "babylonjs_sound_autoplay"); Tools.UpdateCheckBox(chkLoop, Loader.Core.RootNode, "babylonjs_sound_loop"); Tools.UpdateNumericUpDown(nupVolume, new List <IINode> { Loader.Core.RootNode }, "babylonjs_sound_volume"); Tools.UpdateTextBox(txtSound, new List <IINode> { Loader.Core.RootNode }, "babylonjs_sound_filename"); }