public void ClearThis(PlayerObject play)
 {
     NetMsg.MsgClearObjectInfo info = new NetMsg.MsgClearObjectInfo();
     info.Create(null, play.GetGamePackKeyEx());
     info.id = GetTypeId();
     play.SendData(info.GetBuffer());
 }
        public void SendInfo(PlayerObject play = null)
        {
            //  byte[] data2 = {  100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
            GameStruct.MonsterInfo info = ConfigManager.Instance().GetMonsterInfo(id);
            if (info == null)
            {
                Log.Instance().WriteLog("获取守护骑士信息失败!!!" + id.ToString());
                return;
            }
            GameBase.Network.PacketOut outpack = null;
            if (play == null)
            {
                outpack = new GameBase.Network.PacketOut();
            }else
            {
                outpack = new GameBase.Network.PacketOut(play.GetGamePackKeyEx());
            }
            outpack.WriteUInt16(81);
            outpack.WriteUInt16(2069);
            outpack.WriteUInt32(GetTypeId());
            outpack.WriteUInt32(play.GetTypeId());
            byte[] data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
            outpack.WriteBuff(data);
            outpack.WriteUInt32(info.lookface);
            outpack.WriteInt16(GetCurrentX());
            outpack.WriteInt16(GetCurrentY());
            outpack.WriteInt16(0); //未知
            outpack.WriteUInt16(info.level);
            outpack.WriteUInt32(info.id);
            outpack.WriteInt32(attr.life);
            outpack.WriteInt32(info.life);
            outpack.WriteInt16(GetDir());
            byte[] data1 = { 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
            outpack.WriteBuff(data1);

            if (play != null)
            {
                play.SendData(outpack.Flush());
            }
            else
            {
                //广播
                data = outpack.Flush();
                this.BrocatBuffer(data);
            }
        }
示例#3
0
        //发送对象信息
        //play 要发送给对象的信息
        //bClear 是否是清除信息
        public void SendInfo(PlayerObject play = null, bool bClear = false)
        {
            GameBase.Network.PacketOut outpack = null;
            if (play != null)
            {
                outpack = new GameBase.Network.PacketOut(play.GetGamePackKeyEx());
            }
            else outpack = new GameBase.Network.PacketOut();
            outpack.WriteUInt16(32);
            outpack.WriteUInt16(1101);
            outpack.WriteUInt32(this.GetTypeId());
            outpack.WriteInt32(mnEffID);
            outpack.WriteInt16(this.GetCurrentX());
            outpack.WriteInt16(this.GetCurrentY());
            outpack.WriteInt32(0);
            if (!bClear)
            {
                outpack.WriteInt32(mnParam);
                outpack.WriteInt32(0);
                outpack.WriteInt32(mnParam1);
            }
            else
            {
                outpack.WriteInt32(12); //清除特效标识
                outpack.WriteInt32(0);
                outpack.WriteInt32(mnParam1);
            }

            if (play != null)
            {
                play.SendData(outpack.Flush());

            }
            else
            {
                byte[] data = outpack.Flush();
                this.BrocatBuffer(data);
            }
        }
示例#4
0
        private const String XPFULL = "xpfull"; //xp满 参数: xp值

        #endregion Fields

        #region Methods

        public static void ExecuteGMCommand(String str, PlayerObject play)
        {
            try
            {
                String[] option = str.Split(' ');
                String command = option[0];
                command = command.Substring(1);
                command = command.ToLower();
                switch (command)
                {
                    case AWARDITEM:
                        {
                            uint itemid;
                            byte postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; //默认背包
                            if (option.Length >= 2)
                            {
                                itemid = Convert.ToUInt32(option[1]);
                                if (option.Length > 2) postion = Convert.ToByte(option[2]);
                                play.GetItemSystem().AwardItem(itemid, postion);
                            }

                            break;
                        }
                    case ADDMAGIC:
                        {
                            uint magicid;
                            byte level = 0;
                            uint exp = 0;
                            if (option.Length >= 2)
                            {
                                magicid = Convert.ToUInt32(option[1]);
                                if (option.Length >= 3) level = Convert.ToByte(option[2]);
                                if (option.Length >= 4) exp = Convert.ToUInt32(option[3]);
                                play.GetMagicSystem().AddMagicInfo(magicid, level, exp);
                            }
                            break;
                        }
                    case XPFULL:
                        {
                            //byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 30, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            //play.SendData(data1);

                            int exp = 100;
                            if (option.Length >= 2)
                            {
                                exp = Convert.ToInt32(option[1]);
                            }
                            play.ChangeAttribute(GameStruct.UserAttribute.XP, exp);
                            //NetMsg.MsgUserAttribute attr = new NetMsg.MsgUserAttribute();
                            //attr.Create(null, play.GetGamePackKeyEx());
                            //attr.AddAttribute(GameStruct.UserAttribute.XP, (uint)exp);
                            //attr.role_id = play.GetTypeId();
                            //play.SendData(attr.GetBuffer());
                            break;
                        }
                    case MOB:
                        {
                            if (option.Length < 2) break;

                            uint monsterid = Convert.ToUInt32(option[1]);
                            GameStruct.MonsterInfo info = ConfigManager.Instance().GetMonsterInfo(monsterid);
                            if (info == null) break;
                            MapServer.MonsterObject obj = new MapServer.MonsterObject(monsterid, info.ai,play.GetCurrentX(),play.GetCurrentY());

                            play.GetGameMap().AddObject(obj);
                            obj.Walk(GameStruct.DIR.MAX_DIRSIZE);

                            //play.SendMonsterInfo(obj);
                            //GameStruct.Action action = new GameStruct.Action(GameStruct.Action.MOVE, null);
                            //play.PushAction(action);
                            break;
                        }
                    case ADDGOLD:
                        {
                            if (option.Length < 2) break;
                            byte btype = Convert.ToByte(option[1]);
                            int count = Convert.ToInt32(option[2]);
                            if (btype == 1)//金币
                            {
                                play.ChangeAttribute(GameStruct.UserAttribute.GOLD, count);
                            }
                            else if (btype == 2)
                            {
                                play.ChangeAttribute(GameStruct.UserAttribute.GAMEGOLD, count);
                            }
                            break;
                        }
                    case FOLLOW:
                        {
                            if (option.Length < 2) break;
                            String name = option[1];
                            PlayerObject target = UserEngine.Instance().FindPlayerObjectToName(name);
                            if (target != null)
                            {
                                //在同一张地图上
                                if (target.GetGameMap().GetID() == play.GetGameMap().GetID())
                                {
                                    play.ScroolRandom(target.GetCurrentX(), target.GetCurrentY());
                                }
                                else
                                {
                                    play.ChangeMap(target.GetGameMap().GetID(), target.GetCurrentX(), target.GetCurrentY());
                                }
                            }
                            else
                            {
                                play.LeftNotice("玩家不存在,无法传送到玩家点。");
                            }
                            break;
                        }
                    case LEVEL:
                        {
                            if (option.Length < 2) break;
                            int level = Convert.ToInt32(option[1]);
                            play.ChangeAttribute(GameStruct.UserAttribute.LEVEL, level);
                            break;
                        }
                    case RELOAD:
                        {
                            String sPath = option[1];
                            ScripteManager.Instance().LoadScripteFile(sPath, true);
                            break;
                        }
                    case RELOADALL:
                        {
                            ConfigManager.Instance().ReloadAllScripte();
                            play.ChatNotice("重加载脚本成功!");
                            break;
                        }
                    case CHANGEMAP:
                        {
                            uint mapid = Convert.ToUInt32(option[1]);
                            GameMap map = MapManager.Instance().GetGameMapToID(mapid);
                            if (map == null) break;
                            short x = (short)map.GetMapInfo().recallx;
                            short y = (short)map.GetMapInfo().recally;
                            if (option.Length >= 4)
                            {
                                x = Convert.ToInt16(option[2]);
                                y = Convert.ToInt16(option[3]);
                            }
                            play.ChangeMap(mapid, x, y);
                            break;

                        }
                    case ROBOTACTION:
                        {
                            uint action_id = Convert.ToUInt32(option[1]);
                            play.PlayRobotAction(action_id);
                            break;
                        }
                    case KILLPLAY:
                        {
                            String name = option[1];
                            PlayerObject obj_play = UserEngine.Instance().FindPlayerObjectToName(option[1]);
                            if (obj_play != null)
                            {
                                obj_play.ExitGame();
                                play.MsgBox("踢出成功!");
                            }
                            else play.MsgBox("踢出失败,未找到玩家对象!");
                            break;
                        }
                    case "test":
                        {
                            //测试更改幻兽信息
                            int type = Convert.ToInt32(option[1]);
                            int value = Convert.ToInt32(option[2]);
                            //PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());
                            //byte[] buff = {24,0,245,7,1,0,0,0,208,175,166,119,1,0,0,0};
                            //outpack.WriteBuff(buff);
                            //outpack.WriteInt32(type);
                            //outpack.WriteInt32(value);
                            //play.SendData(outpack.Flush());
                            PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());

                            outpack.WriteUInt16(176);
                            outpack.WriteUInt16(1102);
                            outpack.WriteInt32(2005);
                            outpack.WriteByte(0);
                            outpack.WriteByte(10);
                            outpack.WriteInt16(0);
                            outpack.WriteInt32(0);
                            outpack.WriteUInt32(play.GetTypeId());
                            outpack.WriteInt32((int)1);
                            outpack.WriteUInt32(656);

                            outpack.WriteUInt32(420171);
                            //当前耐久度
                            outpack.WriteUInt16(1000);
                            //最大耐久度
                            outpack.WriteUInt16(9000);

                            byte[] data = new byte[72];
                            data[type] = (byte)value;
                            outpack.WriteBuff(data);
                            GameStruct.ItemTypeInfo baseitem = MapServer.ConfigManager.Instance().GetItemTypeInfo(420170);

                            if (baseitem != null)
                            {
                                byte[] namebyte = Coding.GetDefauleCoding().GetBytes(baseitem.name);
                                outpack.WriteBuff(namebyte);
                                data = new byte[68 - namebyte.Length];
                                outpack.WriteBuff(data);
                            }
                            else
                            {
                                data = new byte[68];
                                outpack.WriteBuff(data);
                            }
                            play.SendData(outpack.Flush());

                            // Log.Instance().WriteLog(GamePacketKeyEx.byteToText(outpack.GetNormalBuff()));

                            break;
                        }
                    case TESTCOMBO:
                        {
                            Program._Head = Convert.ToByte(option[1]);
                            Program._Tail = Convert.ToByte(option[2]);
                            break;
                        }
                    case CHANGELOOKFACE:
                        {
                            int look = Convert.ToInt32(option[1]);
                            play.ChangeAttribute(GameStruct.UserAttribute.LOOKFACE, look);
                            break;
                        }
                    case OTHERROLE:
                        {

                            //军团职位

                            // 200 普通团员
                            // 1000 军团长
                            // 690 指挥官
                            //680 荣誉指挥官

                            //收到网络协议:长度:185协议号:1014

                            //{189,0,246,3,217,168,113,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,250,17,0,0,42,0,2,0,132,66,6,0,0,0,0,0,0,0,0,0,59,1,217,1,161,0,0,0,6,5,0,0,100,0,0,0,130,20,0,0,0,7,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,130,2,0,0,0,0,0,1,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,53,0,1,0,0,0,250,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,8,179,224,215,211,196,167,207,192,0,0,0}
                            short legion_pos = Convert.ToInt16(option[1]);
                            PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());
                            byte[] data11 = { 185, 0, 246, 3, 200, 16, 24, 0, 209, 251, 1, 0, 209, 251, 1, 0, 0, 0, 0, 0,
                                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 0, 117, 1, 0, 0, 64, 234, 2, 0, 244, 83, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              214, 0, 138, 0, 119, 0, 0, 0, 3, 5, 0, 0, 100, 0, 0, 0, 125, 70, 0, 0, 0, 5, 0,
                                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1/*军团头衔*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};// /*军团职位*//*178, 2*/,0/* 1*/,
                            byte[] data2 = {          0, 0, 0, 0, 0, /*1, 16*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 74, 0, 255, 8, 0, 0, 117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 0, 0, 0, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            outpack.WriteBuff(data11);
                            outpack.WriteInt16(legion_pos);
                            outpack.WriteBuff(data2);
                            play.SendData(outpack.Flush());

                            //byte[] data11 = { 185, 0, 246, 3, 200, 16, 24, 0, 209, 251, 1, 0, 209, 251, 1, 0, 0, 0, 0, 0,
                            //                    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                            //                    0, 0, 0, 117, 1, 0, 0, 64, 234, 2, 0, 244, 83, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                            //                    214, 0, 138, 0, 119, 0, 0, 0, 3, 5, 0, 0, 100, 0, 0, 0, 125, 70, 0, 0, 0, 5, 0,
                            //                    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1/*军团头衔*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,232,3 /*军团职位*//*178, 2*/,0/* 1*/,
                            //                    0, 0, 0, 0, 0, /*1, 16*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                            //                    0, 0, 74, 0, 255, 8, 0, 0, 117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                            //                    0, 0, 0, 0, 0, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            // play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length);
                            // play.SendData(data11);
                            //收到网络协议:长度:28协议号:2036

                            //byte[] data1 = {28,0,244,7,109,0,5,0,84,66,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
                            //         play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            //          play.SendData(data1);
                            //收到网络协议:长度:16协议号:1012

                            //byte[] data12 = {16,0,244,3,212,21,24,0,0,0,0,0,0,0,0,0};
                            //         play.GetGamePackKeyEx().EncodePacket(ref data12, data12.Length);
                            //          play.SendData(data12);
                            //收到网络协议:长度:27协议号:1015

                            byte[] data13 = { 27, 0, 247, 3, 117, 1, 0, 0, 3, 0, 1, 14, 169, 89, 211, 200, 207, 170, 161, 239, 180, 180, 187, 212, 187, 205, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data13, data13.Length);
                            play.SendData(data13);

                            //收到网络协议:长度:16协议号:2036

                            //                                        byte[] data14 = {16,0,244,7,199,0,2,0,84,66,15,0,40,0,0,0};
                            //                         play.GetGamePackKeyEx().EncodePacket(ref data14, data14.Length);
                            //                          play.SendData(data14);
                            ////收到网络协议:长度:16协议号:1034

                            //byte[] data15 = { 16, 0, 10, 4, 2, 0, 1, 0, 200, 16, 24, 0, 206, 0, 130, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data15, data15.Length);
                            //play.SendData(data15);

                            //收到网络协议:长度:16协议号:1034
                            ////
                            //                          byte[] data11 = { 16, 0, 10, 4, 2, 0, 1, 0, 200, 16, 24, 0, 224, 0, 135, 0 };
                            //                          play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length);
                            //                          play.SendData(data11);
                            //                          byte[] data1 = {187,0,246,3,58,255,230,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,2,0,0,18,0,2,0,247,65,6,0,0,0,0,0,0,0,0

                            //,0,243,0,249,0,101,0,0,0,4,5,0,0,100,0,0,0,112,20,0,0,0,5,0,5,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,200,0,3,0,0,0,0,0,1,21,0,0,0,0,0,0,0,0,0,0,0,0,0,

                            //0,0,0,0,0,0,0,0,0,91,0,127,4,0,0,243,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,97,118,49,51,49,52,0,0,0};
                            // byte pos = Convert.ToByte(option[1]);
                            // byte value = Convert.ToByte(option[2]);
                            // byte[] data2 = {187,0,246,3,58,255,230,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,2,0,0,18,0,2,0,247,65,6,0,0,0,0,0,0,0,0,0,243,0,249,0,101,0,0,0,4,5,0,0,100,0,0,0,112,20};
                            // byte[] data3 = new byte[90];
                            // data3[pos] = value;
                            // byte[] data4 = { 1, 6, 97, 118, 49, 51, 49, 52, 0, 0, 0 };
                            // PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());
                            // outpack.WriteBuff(data2);
                            // outpack.WriteBuff(data3);
                            // outpack.WriteBuff(data4);
                            //// play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            // play.SendData(outpack.Flush());

                            //byte[] data2 = { 28, 0, 244, 7, 109, 0, 5, 0, 58, 255, 230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            //play.SendData(data2);

                            //byte[] data3 = { 20, 0, 249, 3, 58, 255, 230, 0, 1, 0, 0, 0, 36, 0, 0, 0, 0, 4, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            //play.SendData(data3);

                            ////军团信息
                            //byte[] data4 = { 20, 0, 247, 3, 243, 2, 0, 0, 3, 0, 1, 7, 65, 198, 172, 190, 252, 205, 197, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            //play.SendData(data4);

                            //byte[] data5 = { 28, 0, 242, 3, 174, 95, 70, 0, 58, 255, 230, 0, 243, 0, 249, 0, 4, 0, 0, 0, 100, 0, 0, 0, 58, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);

                            break;
                        }

                    case "qicheng":
                        {
                            uint rid_id = Convert.ToUInt32(option[1]);
                            //byte[] data = { 36, 0, 244, 7, 209, 0, 7, 0 };
                            //byte[] data1 = { 226, 200, 184, 119, 45, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0 };
                            //PacketOut outpack = new PacketOut(play.GetGamePackKeyEx());
                            //outpack.WriteBuff(data);
                            //outpack.WriteUInt32(play.GetTypeId());
                            //outpack.WriteUInt32(rid_id);
                            //outpack.WriteBuff(data1);

                            //play.SendData(outpack.Flush());
                            play.TakeMount(0,rid_id);
                            break;
                        }
                    case "下马":
                        {
                            play.TakeOffMount(0);
                            break;
                        }
                    case CALLSCRIPT:
                        {
                            uint scripte_id = Convert.ToUInt32(option[1]);
                            ScripteManager.Instance().ExecuteAction(scripte_id, play);
                            break;
                        }
                    case "魔龙守护":
                        {

                            //收到网络协议:长度:40协议号:1022
                            //byte[] data2 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 67, 2, 56, 1, 21, 0, 0, 0, 105, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            //play.SendData(data2);
                            ////收到网络协议:长度:116协议号:1105
                            //byte[] data3 = { 116, 0, 81, 4, 84, 66, 15, 0, 67, 2, 56, 1, 105, 20, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 226, 200, 184, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            //play.SendData(data3);
                            ////收到网络协议:长度:20协议号:1017
                            byte[] data7 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 99, 0, 0, 0, 1, 0, 0, 0 };

                            play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length);
                            play.SendData(data7);
                            ////收到网络协议:长度:48协议号:1127
                            //8, 7,0,0
                            byte[] data4 = { 48, 0, 103, 4, 84, 66, 15, 0, 8, 7, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            play.SendData(data4);
                            ////收到网络协议:长度:48协议号:1127
                            //byte[] data5 = { 48, 0, 103, 4, 226, 200, 184, 119, 8, 7, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);
                            ////收到网络协议:长度:16协议号:1104
                            //byte[] data6 = { 16, 0, 80, 4, 84, 66, 15, 0, 114, 0, 0, 0, 105, 20, 1, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length);
                            //play.SendData(data6);

                            break;
                        }
                    case TESTDIE: //测试死亡
                        {

                            //血量清零
                            //byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            //play.SendData(data1);
                            ////收到网络协议:长度:40协议号:1022
                            //                        byte[] data2 = { 40, 0, 254, 3, 0, 0, 0, 0, 200, 105, 7, 0, 84, 66, 15, 0, 47, 3, 17, 4, 2, 0, 0, 0, 233, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //                                play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            //                        play.SendData(data2);
                            ////收到网络协议:长度:40协议号:1022
                            //参数
                            //time  0, 0, 0, 0
                            //怪物id 200, 105, 7, 0
                            //角色id 84, 66, 15, 0
                            //x 50, 3
                            //y 17, 4
                            //标记 14
                            byte[] data3 = { 40, 0, 254, 3, 0, 0, 0, 0, 200, 105, 7, 0, 84, 66, 15, 0, 50, 3, 17, 4, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            play.SendData(data3);
                            //收到网络协议:长度:20协议号:1017 --
                            //                        byte[] data4 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0 };
                            //         play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            //                        play.SendData(data4);
                            ////收到网络协议:长度:20协议号:1017
                            //                        byte[] data5 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 26, 0, 0, 0, 2, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);
                            //收到网络协议:长度:32协议号:1101

                            //byte[] data6 = { 32, 0, 77, 4, 248, 149, 1, 0, 204, 165, 16, 0, 50, 3, 17, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length);
                            //play.SendData(data6);
                            ////收到网络协议:长度:20协议号:1017
                            //byte[] data7 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 4, 0, 0, 0, 137, 172, 15, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length);
                            //play.SendData(data7);
                            ////收到网络协议:长度:67协议号:1004
                            //byte[] data8 = { 67, 0, 236, 3, 0, 0, 255, 0, 213, 7, 0, 0, 173, 8, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 4, 6, 83, 89, 83, 84, 69, 77, 8, 210, 176, 177, 200, 186, 243, 204, 236, 0, 21, 196, 227, 210, 197, 202, 167, 193, 203, 50, 50, 52, 50, 54, 195, 182, 189, 240, 177, 210, 161, 163, 0, 0, 0 };

                            //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length);
                            //play.SendData(data8);
                            //                          //收到网络协议:长度:16协议号:1012
                            //byte[] data9 = { 16, 0, 244, 3, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data9, data9.Length);
                            //play.SendData(data9);

                            // byte[] data2 = {  20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} ;
                            // play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            // play.SendData(data2);

                            // byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            // play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            // play.SendData(data1);

                            // byte[] data3 = {40,0,254,3,0,0,0,0,24,87,7,0,76,152,15,0,228,3,214,1,2,0,0,0,233,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
                            // play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            // play.SendData(data3);

                            // byte[] data4 = {40,0,254,3,0,0,0,0,24,87,7,0,76,152,15,0,225,3,214,1,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
                            // play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            // play.SendData(data4);
                            // byte[] data5= {20,0,249,3, 66, 15, 0, 1,1,0,0,0,28,0,0,0,0,0,0,0};
                            // play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            // play.SendData(data5);
                            // byte[] data6 = { 20, 0, 249, 3, 66, 15, 0, 1, 1, 0, 0, 0, 26, 0, 0, 0, 2, 0, 0, 0 };
                            // play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length);
                            // play.SendData(data6);
                            // byte[] data7 = {32,0,77,4,48,101,1,0,204,165,16,0,225,3,214,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0};
                            // play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length);
                            // play.SendData(data7);
                            //byte[] data8 = {16,0,244,3, 66, 15, 0, 1,0,0,0,0,0,0,0,0};
                            //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length);
                            //play.SendData(data8);
                            byte[] data = { 28, 0, 249, 3, 84, 66, 15, 0, 2, 0, 0, 0, 26, 0, 0, 0, 6, 0, 0, 0, 12, 0, 0, 0, 33, 92, 108, 58 };
                            play.GetGamePackKeyEx().EncodePacket(ref data, data.Length);
                            play.SendData(data);
                            break;
                        }
                    case "引诱":
                        {

                            NetMsg.MsgMonsterMagicInjuredInfo injuredInfo = new NetMsg.MsgMonsterMagicInjuredInfo();
                            injuredInfo.tag = 21;
                            //   public int time;                //时间
                            //public uint roleid;             //角色id
                            //public uint monsterid;          //怪物id
                            //public short role_x;           //角色x
                            //public short role_y;           //角色y
                            //public uint tag;                 //标记
                            //public ushort magicid;          //技能id
                            //public ushort magiclv;      //技能等级
                            //public uint injuredvalue;       //攻击伤害值
                            //public int[] param;           //未知参数
                            // 收到网络协议:长度:20协议号:1017
                            //{20,0,249,3,76,152,15,0,1,0,0,0,9,0,0,0,97,0,0,0}
                            //收到网络协议:长度:40协议号:1022
                            byte[] data1 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 84, 66, 15, 0, 63, 3, 7, 4, 21, 0, 0, 0, 235, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            play.SendData(data1);
                            //收到网络协议:长度:88协议号:1105
                            byte[] data2 = { 88, 0, 81, 4, 84, 66, 15, 0, 84, 66, 15, 0, 235, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            play.SendData(data2);
                            //收到网络协议:长度:16协议号:1104
                            //                            byte[] data3 = { 16, 0, 80, 4, 84, 66, 15, 0, 83, 0, 0, 0, 235, 3, 1, 0 };
                            //                                           play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            //                            play.SendData(data3);
                            ////收到网络协议:长度:16协议号:1012
                            //                            byte[] data4 = { 16, 0, 244, 3, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            //                                                       play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            //                            play.SendData(data4);
                            //收到网络协议:长度:20协议号:1017

                            //byte[] data5 = { 20, 0, 249, 3, 76, 152, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 30, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);
                            break;
                        }
                    case "骑士团守护":
                        {
                            //收到网络协议:长度:40协议号:1022
                            byte[] data1 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 63, 2, 56, 1, 21, 0, 0, 0, 91, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            play.SendData(data1);
                            //收到网络协议:长度:172协议号:1105
                            byte[] data10 = { 172, 0, 81, 4, 84, 66, 15, 0, 63, 2, 56, 1, 91, 20, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 90, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 91, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data10, data10.Length);
                            play.SendData(data10);

                            //收到网络协议:长度:81协议号:2069
                            //byte[] data2 = { 81, 0, 21, 8, 90, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 63, 2, 63, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 1, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            //play.SendData(data2);
                            //收到网络协议:长度:28协议号:1010
                            //byte[] data3 = { 28, 0, 242, 3, 6, 140, 47, 86, 90, 180, 11, 0, 63, 2, 63, 1, 1, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            //play.SendData(data3);
                            //收到网络协议:长度:81协议号:2069
                            //byte[] data4 = { 81, 0, 21, 8, 91, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 55, 2, 51, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 2, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
                            //play.SendData(data4);
                            //收到网络协议:长度:28协议号:1010
                            //byte[] data5 = { 28, 0, 242, 3, 6, 140, 47, 86, 91, 180, 11, 0, 55, 2, 51, 1, 2, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
                            //play.SendData(data5);
                            //收到网络协议:长度:81协议号:2069
                            //byte[] data6 = { 81, 0, 21, 8, 92, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 67, 2, 51, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 5, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length);
                            //play.SendData(data6);
                            //收到网络协议:长度:28协议号:1010
                            //byte[] data7 = { 28, 0, 242, 3, 6, 140, 47, 86, 92, 180, 11, 0, 67, 2, 51, 1, 5, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length);
                            //play.SendData(data7);
                            //收到网络协议:长度:81协议号:2069
                            //byte[] data8 = { 81, 0, 21, 8, 93, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 71, 2, 59, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 6, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length);
                            //play.SendData(data8);
                            //收到网络协议:长度:28协议号:1010
                            //byte[] data9 = { 28, 0, 242, 3, 6, 140, 47, 86, 93, 180, 11, 0, 71, 2, 59, 1, 6, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data9, data9.Length);
                            //play.SendData(data9);

                            //收到网络协议:长度:32协议号:1101 //地面持续特效
                            //176, 9, 13, 0 时间戳
                            // 176, 23, 0, 0 特效id
                            //63, 2 x坐标
                            //55,1 y坐标

                            byte[] data11 = { 32, 0, 77, 4, 176, 9, 13, 0, 176, 23, 0, 0, 63, 2, 55, 1, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length);
                            play.SendData(data11);
                            ////收到网络协议:长度:16协议号:1104
                            //byte[] data12 = { 16, 0, 80, 4, 84, 66, 15, 0, 89, 0, 0, 0, 91, 20, 1, 0 };
                            //play.GetGamePackKeyEx().EncodePacket(ref data12, data12.Length);
                            //play.SendData(data12);
                            break;
                        }
                    case "清除特效":
                        {
                            byte[] data11 = { 32, 0, 77, 4, 176, 9, 13, 0, 176, 23, 0, 0, 63, 2, 55, 1, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length);
                            play.SendData(data11);
                            break;
                        }
                    case "下雪":
                        {

                           // 收到网络协议:长度:28协议号:1010
            //        byte[] data1 = {28,0,242,3,232,3,0,0,76,152,15,0,75,1,155,1,0,0,0,0,232,3,0,0,63,37,0,0};
            //                                     play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
            //                            play.SendData(data1);
            ////收到网络协议:长度:28协议号:1010
            //                            byte[] data2 = { 28, 0, 242, 3, 52, 159, 49, 86, 76, 152, 15, 0, 75, 1, 155, 1, 0, 0, 0, 0, 255, 255, 255, 255, 95, 37, 0, 0 };
            //                            play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
            //                            play.SendData(data2);
            //收到网络协议:长度:20协议号:1110
                            //地图id
                            //地图id
                            //类型

                        byte[] data3={20,0,86,4,232,3,0,0,232,3,0,0,0,0,32,0,128,0,18,0};
                              play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            play.SendData(data3);
                            break;
                        }
                    case "元素掌控":
                        {
                     //       收到网络协议:长度:40协议号:1022
                            byte[] data1 = { 40, 0, 254, 3, 186, 192, 18, 1, 84, 66, 15, 0, 0, 0, 0, 0, 93, 1, 179, 1, 21, 0, 0, 0, 180, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
                               play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
                            play.SendData(data1);
            //收到网络协议:长度:20协议号:1017
                            byte[] data2 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 101, 0, 0, 0, 0, 2, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length);
                            play.SendData(data2);
            //收到网络协议:长度:48协议号:1127
                            byte[] data3 = { 48, 0, 103, 4, 84, 66, 15, 0, 128, 81, 1, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 };
                            play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length);
                            play.SendData(data3);
                            //收到网络协议:长度:88协议号:1105
                            byte[] data4 = { 88, 0, 81, 4, 84, 66, 15, 0, 0, 0, 0, 0, 180, 20, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
            play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length);
            play.SendData(data4);

            byte[] data5 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 107, 0, 0, 0, 3, 0, 0, 0 };
            play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length);
            play.SendData(data5);
                            break;
                        }
                    case WUDI:
                        {
                            if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_WUDI) != null)
                            {
                                play.GetTimerSystem().DeleteStatus(GameStruct.RoleStatus.STATUS_WUDI);
                                play.LeftNotice("角色已取消无敌!!!");
                            }
                            else {
                                play.GetTimerSystem().AddStatus(GameStruct.RoleStatus.STATUS_WUDI);
                                play.LeftNotice("角色已无敌!!!");
                            }
                            break;
                        }
                    case "幻兽死亡":
                        {
                            EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0);
                            if (obj == null) break;
                            GameStruct.Action action = new GameStruct.Action(GameStruct.Action.DIE);
                            obj.PushAction(action);
                            break;
                        }
                    case "幻兽技能":
                        {
                            EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0);
                            if (obj == null) break;
                            ushort magicid = Convert.ToUInt16(option[1]);
                            obj.AddMagicInfo(magicid);
                            break;
                        }
                    case "幻兽等级":
                        {
                            EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0);
                            if (obj == null) break;
                            obj.GetEudemonInfo().level = 100;
                            play.GetEudemonSystem().SendEudemonInfo(obj.GetEudemonInfo());
                            break;
                        }
                    case "怪物外观":
                        {
                            uint lookface = Convert.ToUInt32(option[1]);
                            NetMsg.MsgMonsterInfo info = new NetMsg.MsgMonsterInfo();
                            info.id = 500000;
                            info.typeid = 3020;
                            info.lookface = lookface;
                            info.x = play.GetCurrentX();
                            info.y = play.GetCurrentY();
                            info.level = 125;
                            info.maxhp =10000;
                            info.hp = 10000;
                            info.dir = 7;
                            play.SendData(info.GetBuffer(), true);
                            break;
                        }
                    case "怪物名字":
                        {
                            uint typeid = Convert.ToUInt32(option[1]);
                            NetMsg.MsgMonsterInfo info = new NetMsg.MsgMonsterInfo();
                            info.id = 500000;
                            info.typeid = typeid;
                            info.lookface = 1243;
                            info.x = play.GetCurrentX();
                            info.y = play.GetCurrentY();
                            info.level = 125;
                            info.maxhp = 10000;
                            info.hp = 10000;
                            info.dir = 7;
                            play.SendData(info.GetBuffer(), true);
                            break;
                        }
                    case "创建npc":
                        {
                            uint id = Convert.ToUInt32(option[1]);
                            NetMsg.MsgNpcInfo info = new NetMsg.MsgNpcInfo();

                            info.Init(id, play.GetCurrentX(), play.GetCurrentY(), play.GetDir());
                            play.SendData(info.GetBuffer(),true);
                            break;
                        }
                    case GETONLINECOUNT:
                        {
                            play.ChatNotice("当前在线人数:" + UserEngine.Instance().GetOnlineCount().ToString());
                            break;
                        }
                    case "名人堂":
                        {
                            //248,42,0,0  用做NPC索引ID
                            //241,73,2,0  lookface
                            //241,73,2,0  lookface
                            //0, 0, 0, 0 未知
                            //60, 156, 29, 0 动作
                            //1, 0      名人堂排名名次
                            //132,16,2,0  衣服
                            //193, 182, 6, 0 学徒杖 武器
                            //205, 10, 0, 0 战斗力
                            // 178, 2, 0, 0 未知
                            // 33, 0, 0, 0  未知
                            //101, 0        X坐标
                            // 185, 0      Y坐标
                            //132, 0, 0, 0  发型
                            byte[] data = { 195, 0, 246, 3, 248, 42, 0, 0, 241, 73, 2, 0, 241, 73, 2, 0, 0, 0, 0, 0, /*60, 156, 29, 0*/0,0,0,0, 1, 0, 205, 10, 0, 0, 0, 0, 0,
                                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 16, 2, 0, 193, 182, 6, 0,/* 178, 2, 0, 0, 33, 0, 0, 0*/0,0,0,0,0,0,0,0,
                                              101, 0, 185, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /*33, 10,*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 0, /*100*/0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                              0, 0, 0, 0, 0, 0, 0, 0, 0, 0/*5*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
                                              14, 185, 254, 176, 205, 185, 183, 176, 188, 161, 204, 205, 185, 194, 252, 0, 0, 0 };
                            play.SendData(data, true);
                            break;
                        }
                    case NOTICE:
                        {
                            String sMsg = option[1];
                            UserEngine.Instance().SceneNotice(sMsg);
                            break;
                        }
                    case "角色属性":
                        {
                            GameStruct.UserAttribute attr = (GameStruct.UserAttribute)Convert.ToInt32(option[1]);
                            int v = Convert.ToInt32(option[2]);
                            NetMsg.MsgUserAttribute msg = new NetMsg.MsgUserAttribute();
                            msg.role_id = play.GetTypeId();
                            msg.Create(null, null);

                            msg.AddAttribute(attr, (uint)v);
                            play.SendData(msg.GetBuffer(), true);
                            break;
                        }

                }
            }
            catch (System.Exception ex)
            {
                Log.Instance().WriteLog("----------------------------------------------------------------");
                Log.Instance().WriteLog("执行GM命令出错!!" + str);
                Log.Instance().WriteLog(ex.Message);
                Log.Instance().WriteLog(ex.StackTrace);
                Log.Instance().WriteLog("----------------------------------------------------------------");
            }
        }
示例#5
0
        //发送给玩家刷新信息
        public void SendPlayRefreshInfo(PlayerObject play)
        {
            if (play.GetGameSession() == null) return;
            if (mMonsterInfo == null) return;
            //刷新幻兽数据
            NetMsg.MsgEudemonBattleInfo battleinfo = new NetMsg.MsgEudemonBattleInfo();
            battleinfo.Create(null, play.GetGamePackKeyEx());
            battleinfo.id = mInfo.GetTypeID();
            battleinfo.lookface = mMonsterInfo.lookface;
            battleinfo.name = mInfo.name;
            battleinfo.monsterid = mMonsterInfo.id;
            battleinfo.x = play.GetCurrentX();
            battleinfo.y = play.GetCurrentY();
            battleinfo.dir = play.GetDir();
            play.SendData(battleinfo.GetBuffer());

            //要有血量,不然就挂了
            NetMsg.MsgEudemonInfo eudemoninfo = new NetMsg.MsgEudemonInfo();
            eudemoninfo.Create(null, play.GetGamePackKeyEx());
            eudemoninfo.id = mInfo.GetTypeID();
            eudemoninfo.AddAttribute(GameStruct.EudemonAttribute.Life, mInfo.life);
            eudemoninfo.AddAttribute(GameStruct.EudemonAttribute.Life_Max, mInfo.life);
            play.SendData(eudemoninfo.GetBuffer());
        }
示例#6
0
        //执行脚本
        //id 脚本id
        //play 玩家对象
        public void ExecuteAction(uint id, PlayerObject play)
        {
            reset();
            if (play != null)
            {
                play.ClearScriptMenuLink();
            }
            uint nextid = id;
            while (true)
            {
                if (!mDicScripte.ContainsKey(nextid)) break;
                GameStruct.ActionInfo info = mDicScripte[nextid];
                 bool ret  = false;
                //做一个异常处理,防止脚本写错服务端崩溃
                try
                {
                    ret = SWITCH(info, play);
                }
                catch (System.Exception ex)
                {
                    Log.Instance().WriteLog(ex.Message);
                    Log.Instance().WriteLog(ex.StackTrace);
                    Log.Instance().WriteLog("执行脚本失败,脚本id:" + info.id.ToString() + "玩家昵称:" + play.GetName());
                    ret = false;
                }

                if (ret) nextid = info.id_next;
                else nextid = info.id_nextfail;
                //npc对话已经完成,发送结尾标记-
                if (info.id_next == 0 && mbEndTag && play != null)
                {
                    NetMsg.MsgNpcReply reple = new NetMsg.MsgNpcReply();
                    reple.Create(null, play.GetGamePackKeyEx());
                    play.SendData(reple.Flush());
                    break;
                }
                //退出
                if (nextid == 0) break;
            }
        }
示例#7
0
 private void Action_MenuText(ActionInfo info, PlayerObject play)
 {
     NetMsg.MsgNpcReply msg = new NetMsg.MsgNpcReply();
     msg.Create(null, play.GetGamePackKeyEx());
     msg.interactType = 257;
     msg.optionid = 255;
     msg.text = Sprintf_string(info.param, play);
     play.SendData(msg.GetBuffer());
 }
示例#8
0
        public void SendGuanJueInfo(PlayerObject play)
        {
            //  byte[] data1 = { 25, 0, 247, 3, 0, 0, 0, 0, 113, 0, 1, 12, 49, 32, 45, 49, 32, 51, 48, 48, 48, 48, 48, 48, 0 };
            //捐献的
            ulong guanjue = play.GetBaseAttr().guanjue;
            byte[] byte_ = Coding.GetDefauleCoding().GetBytes(guanjue.ToString());
            GameBase.Network.PacketOut outpack = new GameBase.Network.PacketOut(play.GetGamePackKeyEx());
            outpack.WriteUInt16((ushort)(byte_.Length + 4 + 14));
            outpack.WriteUInt16(1015);
            outpack.WriteUInt32(0);
            outpack.WriteUInt16(113);
            outpack.WriteByte(1);

            //长度--
            outpack.WriteByte((byte)(byte_.Length + 5));
            String sjuewei = ((byte)play.GetGuanJue()).ToString();
            byte[] jueweibyte_ = Coding.GetDefauleCoding().GetBytes(sjuewei);
            outpack.WriteByte(jueweibyte_[0]); //爵位
            outpack.WriteByte(32); //分隔符
            outpack.WriteByte(45);
            outpack.WriteByte(49);
            outpack.WriteByte(32); //分隔符
            outpack.WriteBuff(byte_);
            outpack.WriteByte(0);

            play.SendData(outpack.Flush());
        }
示例#9
0
 private void Action_MenuImage(ActionInfo info, PlayerObject play)
 {
     String[] option = info.param.Split(' ');
     NetMsg.MsgNpcReply msg = new NetMsg.MsgNpcReply();
     msg.Create(null, play.GetGamePackKeyEx());
     ushort id = Convert.ToUInt16(option[2]);
     play.SendData(msg.NpcImage(id));
 }
示例#10
0
        private void Action_MenuEdit(ActionInfo info, PlayerObject play)
        {
            NetMsg.MsgNpcReply msg = new NetMsg.MsgNpcReply();
            msg.Create(null, play.GetGamePackKeyEx());
            msg.interactType = 259;

            String[] option = info.param.Split(' ');
            if (option.Length != 3)
            {
                Log.Instance().WriteLog("Action_MenuEdit参数数量不对." + info.param);
            }
            ushort nAcceptLen = Convert.ToUInt16(option[0]);
            uint idTask = Convert.ToUInt32(option[1]);
            play.SetTaskID(idTask);
            String sText = option[2];
            msg.param2 = nAcceptLen;
            msg.text = sText;
            play.SendData(msg.GetBuffer());
            //byte[] data1 = { 29, 0, 240, 7, 0, 0, 0, 0, 15, 0, 0, 3, 1, 12, 190, 252, 205, 197, 207, 235, 189, 208, 161, 173, 161, 173, 0, 0, 0 };
            //play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length);
            //play.SendData(data1);
        }
示例#11
0
        public void ClearThis(PlayerObject play)
        {
            NetMsg.MsgClearObjectInfo info = new NetMsg.MsgClearObjectInfo();
             info.Create(null, play.GetGamePackKeyEx());
             info.id = this.GetTypeId();
             play.SendData(info.GetBuffer());

             this.GetVisibleList().Remove(play.GetGameID());
        }
示例#12
0
        //幻魔晶石 装备升级
        public void EquipLevel(PlayerObject play,uint srcid,uint materialid)
        {
            const int HUANMOJINGSHI = 1037170; //幻魔晶石id
            const int HUANMOZHIXIN = 1037179; //幻魔之心

            const int MAX_LEVEL_EQUIP1 = 9; //其他装备的提升等级
            const int MAX_LEVEL_EQUIP2 = 25; //武器的提升等级

            GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null) return;
            bool bUpdate = false;
            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid = srcid;
            ret.destid = materialid;
            ret.type = 196612;//{4,0,3,0}
            int l = RateSuccForEquipLevel(item);
            if (item.IsShield() || item.IsArmor() || item.IsHelmet())
            {
                if (item.GetLevel() > MAX_LEVEL_EQUIP1)
                    return ;
                if (materialitem.itemid == HUANMOZHIXIN)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                    item.UpLevel();
                    bUpdate = true;
                    ret.ret = 1;
                }
                else if(materialitem.itemid == HUANMOJINGSHI)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                    if (GameStruct.IRandom.Random(1, 100) < l)
                    {
                        item.UpLevel();
                        bUpdate = true;
                        ret.ret = 1;
                    }
                }

            }
            else
            {
                if (item.GetLevel() > MAX_LEVEL_EQUIP2)
                    return ;
                if (materialitem.itemid == HUANMOZHIXIN)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                    item.UpLevel();
                    ret.ret = 1;
                    bUpdate = true;
                }
                else if(materialitem.itemid == HUANMOJINGSHI)
                {
                    if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                    if (GameStruct.IRandom.Random(1, 100) < l)
                    {
                        item.UpLevel();
                        ret.ret = 1;
                        bUpdate = true;
                    }
                }

            }

            if (bUpdate)
            {
                play.GetItemSystem().UpdateItemInfo(item.id);
            }
            play.SendData(ret.GetBuffer());
            return ;
        }
示例#13
0
        //装备提升魔魂等级参数:玩家对象 道具基本id 道具id 是否百分百成功
        public void EquipStrong(PlayerObject play, uint srcid, uint materialid)
        {
            const int MOHUNJINGSHI = 1037150;   //魔魂晶石id
            const int MOHUNZHIXIN = 1037159; //魔魂之心id
            GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null) return;
            if (item.GetStrongLevel() >= MAX_STRONGLEVEL) return;
            if (item.GetStrongLevel() >= mListStrong.Count) return;
            int rand = GameStruct.IRandom.Random(1, 100);
            bool bUpdate = false;
            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid = srcid;
            ret.destid = materialid;
            ret.type = 196611;//{3,0,3,0}

            if (materialitem.itemid != MOHUNJINGSHI && item.GetStrongLevel() > 9) return; //大于9级后必须使用魔魂晶石提升等级
            if (materialitem.itemid == MOHUNJINGSHI)
            {
                //检测是否有足够的魔魂晶石
                if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                if (rand < mListStrong[item.GetStrongLevel()].chance)
                {
                    item.UpStrongLevel(1);
                    bUpdate = true;
                    ret.ret = 1;
                }
                else
                {
                    ret.ret = 0;
                    //强化等级9以下不往下掉了 2016.1.24
                    if (item.GetStrongLevel() > 9 && item.DecStrongLevel())
                        bUpdate = true;

                }
            }
            else if(materialitem.itemid == MOHUNZHIXIN) //魔魂之心必成功
            {
                if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                item.UpStrongLevel(1);
                bUpdate = true;
                ret.ret = 1;
            }

            if (bUpdate)
            {

                play.GetItemSystem().UpdateItemInfo(item.id);
            }

            play.SendData(ret.GetBuffer());
        }
示例#14
0
        //提升装备品质
        public void EquipQuality(PlayerObject play, uint srcid, uint materialid)
        {
            const int LINGHUNJINGSHI = 1037160; //灵魂晶石ID
            const int LINGHUNWANG = 1037169;    //灵魂王
            const int SHENQIZHILEI = 1037200; //神祈之泪
               // const int HUNWUSHENQIZHILEI = 1025754; //魂武神祈之泪
            const int MAX_QUALIY = 7;    //最高品质 神器
            GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid);
            GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid);
            if (item == null || materialitem == null) return;
            if (item.GetQuality() == MAX_QUALIY) return; //已达到最高品质
            int rand = GameStruct.IRandom.Random(1, 100);
            bool bUpdate = false;
            if (!play.GetItemSystem().IsEquip(item.itemid)) return; //不是装备就不提升了

            NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet();
            ret.Create(null, play.GetGamePackKeyEx());
            ret.srcid = srcid;
            ret.destid = materialid;
            ret.type = 196610;//{2,0,3,0}
            if (materialitem.itemid == LINGHUNJINGSHI ||
                materialitem.itemid == SHENQIZHILEI)
            {
                //检测是否有足够的灵魂晶石或者神祈之类
                if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                if (rand < this.RateSuccForQuality(item))
                {
                    item.UpQuality();
                    bUpdate = true;
                    ret.ret = 1;
                }
            }
            else if(materialitem.itemid == LINGHUNWANG &&
               item.GetQuality() <= 4/*极品武器以下可以用灵魂王升级*/)
            {
                //检测是否有足够的灵魂王
                 if (!play.GetItemSystem().DeleteItemByID(materialid)) return;
                item.UpQuality();
                bUpdate = true;
                ret.ret = 1;

            }
            if (bUpdate)
            {
                //锻造者名称-
                if (item.forgename.Length == 0)
                {
                    item.forgename = play.GetName();
                }
                play.GetItemSystem().UpdateItemInfo(item.id);
            }
            play.SendData(ret.GetBuffer());
        }
示例#15
0
        //发送机器人的角色信息
        //play 玩家对象
        public void SendRobotInfo(PlayerObject play/*bool boRepeat = true*/)
        {
            uint legion_id = RobotLegionManager.GetInstance().GetLegionId(mInfo.legion_name);
            NetMsg.MsgRoleInfo role = new NetMsg.MsgRoleInfo();
            role.Create(null, play.GetGamePackKeyEx());
            role.role_id = this.GetTypeId();
            role.x = mInfo.x;
            role.y = mInfo.y;
            role.armor_id = mInfo.armor_id;
            role.wepon_id = mInfo.wepon_id;
            role.face_sex = role.face_sex1 = mInfo.lookface;
            role.dir = mInfo.dir;
            role.guanjue = mInfo.guanjue;
            role.hair_id = mInfo.hair;
            role.rid_id = mInfo.rid_id;
            role.str.Add(mInfo.name);

            //军团
            if (mInfo.legion_name.Length > 0)
            {
                role.legion_id = legion_id;
                role.legion_title = mInfo.legion_title;
                role.legion_place = mInfo.legion_place;
                role.legion_id1 = legion_id;
            }
            play.SendData(role.GetBuffer());
            //军团名称-
            if (legion_id > 0)
            {
                NetMsg.MsgLegionName legion = new NetMsg.MsgLegionName();
                legion.Create(null, play.GetGamePackKeyEx());
                legion.legion_id = legion_id;
                legion.legion_name = mInfo.legion_name;
                play.SendData(legion.GetBuffer());
                //if (boRepeat)
                //{
                //    mListPlay.Add(play.GetTypeId());
                //}
            }
            //取该玩家对象- 如果是王、女王、公爵则行礼
            //2015.11.21 遇到玩家就行礼
            //GameStruct.GUANGJUELEVEL lv = play.GetGuanJue();
            //if (lv == GameStruct.GUANGJUELEVEL.KING ||
            //    lv == GameStruct.GUANGJUELEVEL.QUEEN ||
            //    lv == GameStruct.GUANGJUELEVEL.DUKE
            //    )
            //{
              //      this.PlayFaceAcion(Define._ACTION_GENUFLECT, play);
               // }
            this.PlayFaceAcion(Define._ACTION_GENUFLECT, play);
        }
示例#16
0
        private void Action_MenuLink(ActionInfo info, PlayerObject play)
        {
            NetMsg.MsgNpcReply msg = new NetMsg.MsgNpcReply();
            msg.Create(null, play.GetGamePackKeyEx());
            msg.interactType = 258;
            msg.param = 111;
            msg.param2 = 112;
            msg.param3[1] = 113;
            msg.param3[2] = 114;
            msg.param3[0] = 115;
            if (info.id_next == 0) msg.optionid = 255;
            else msg.optionid = mnSelectIndex;/**选项索引**/

            String[] option = info.param.Split(' ');
            play.GetMenuLink()[mnSelectIndex] = Convert.ToUInt32(option[1]);
            msg.text = option[0];
            play.SendData(msg.GetBuffer());
        }
示例#17
0
 //播放动作-
 //action_id :动作id
 //play : 参数如果不为空,则只对该角色播放动作,否则广播
 public void PlayFaceAcion(uint action_id,PlayerObject play = null)
 {
     PacketOut outpack ;
     if(play == null)
     {
         outpack = new PacketOut();
     }else
     {
         outpack = new PacketOut(play.GetGamePackKeyEx());
     }
     outpack.WriteUInt16(28);
     outpack.WriteUInt16(1010);
     outpack.WriteUInt32(0);
     outpack.WriteUInt32(this.GetTypeId());
     outpack.WriteUInt32(23855267);
     outpack.WriteUInt32(mInfo.dir);
     outpack.WriteUInt32(action_id);
     outpack.WriteUInt32(9530);
     byte[] data = outpack.Flush();
     if(play != null)
     {
         play.SendData(data);
         return;
     }
     //this.RefreshVisibleObject();
     foreach (RefreshObject o in mVisibleList.Values)
     {
         BaseObject obj = o.obj;
         if (obj.type == OBJECTTYPE.PLAYER)
         {
             PlayerObject _play = obj as PlayerObject;
             outpack = new PacketOut(_play.GetGamePackKeyEx());
             outpack.WriteBuff(data);
             _play.SendData(outpack.Flush());
         }
     }
 }
示例#18
0
        //客户端请求获取爵位数据-
        //参数 page=页码 下标从0开始
        public void RequestData(PlayerObject play,byte page)
        {
            int start = page * 10 ;
            if (start < 0) start = 0;
            if (start >= mList.Count) return;//超出了
            NetMsg.MsgGuanJueInfo info = new NetMsg.MsgGuanJueInfo();
            info.Create(null,play.GetGamePackKeyEx());
            for (int i = start; i < start + 10; i++)
            {
                if (i >= mList.Count) break;
                NetMsg.MsgGuanJueItem item = new NetMsg.MsgGuanJueItem();
                item.guanjue = mList[i].guanjue;
                item.name = mList[i].name;
                item.pos = i;
                info.list_item.Add(item);

            }
            info.page = page;
            play.SendData(info.GetBuffer());
        }