//收摊 //bSendData 是否回发收摊数据- 玩家下线就不发 public void ShutPtich(PlayerObject play, bool bSendData = true) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); if (ptich_obj_id == 0) return; for (int i = 0; i < mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Count; i++) { GameStruct.RoleItemInfo item = null; if (mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); if (eudemon == null) continue; item = play.GetItemSystem().FindItem(eudemon.itemid); } else { item = play.GetItemSystem().FindItem( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); } if (item != null) { //放回到包裹 //放回到包裹或幻兽背包 if (item.typeid >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item.id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); } } } mListPtichInfo[play.GetCurrentPtichID()].play = null; //移除地图对象 play.GetGameMap().RemoveObj(mListPtichInfo[play.GetCurrentPtichID()].PtichObj); mListPtichInfo[play.GetCurrentPtichID()].PtichObj = null; mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Clear(); if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(16); outpack.WriteInt16(2031); outpack.WriteUInt32(ptich_obj_id); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt32(2); play.SendData(outpack.Flush(), true); } //移除摆摊状态 play.GetTimerSystem().DeleteStatus(GameStruct.RoleStatus.STATUS_PTICH); }
//摊位取回道具 public void GetBackItem(PlayerObject play, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { mListPtichInfo[nPtichId].mSellItemList.RemoveAt(i); break; } } //放回到包裹或幻兽背包 if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); }
//摊位出售道具 public void SellItem(PlayerObject play, uint item_id, byte type, int price) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } if (ptich_obj_id == 0) return; //判断是否已经在出售摊位列表中- 反作弊 int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { return; } } //摆摊出售道具已满 if (mListPtichInfo[nPtichId].mSellItemList.Count >= GameBase.Config.Define.PTICH_SELL_MAX_COUNT) { return; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteInt32(price); outpack.WriteInt32(type); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); //移到摊位状态 item.postion = NetMsg.MsgItemInfo.ITEMPOSTION_PTICH_PACK; PtichSellItemInfo info = new PtichSellItemInfo(); info.item_id = item_id; info.price = price; info.sell_type = type; mListPtichInfo[nPtichId].mSellItemList.Add(info); // {28,0,241,3,8,127,205,7,111,0,0,0,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }
public PtichObject(PlayerObject Play) { type = OBJECTTYPE.PTICH; mPlay = Play; typeid = (uint)(107000 + mPlay.GetCurrentPtichID()); }