public bool Action_Fuben_Create(ActionInfo info, PlayerObject play) { String[] option = info.param.Split(' '); uint mapid = Convert.ToUInt32(option[0]); byte type = Convert.ToByte(option[1]); short x = Convert.ToInt16(option[2]); short y = Convert.ToInt16(option[3]); GameMap fb_map = MapManager.Instance().AddFubenMap(mapid); if (fb_map == null) { return false; } if(type == 1)//单人副本 { play.ChangeFubenMap(fb_map, x, y); } else if (type == 2)//组队副本 { } return true; }