private void ContinueAsync() { if (!testMode) { loadingOperation = MadLevel.ContinueAsync(); } else { TestFakeLoadLevelAsync(); } }
private void InitFinalize() { if (asyncLoading) { if (MadLevel.hasExtension && MadLevel.CanContinue()) { asyncOperation = MadLevel.ContinueAsync(); } else { Debug.LogWarning("Level loading screen is meant to be in extension as 'before' scene."); asyncOperation = MadLevel.LoadNextAsync(); } } }