void LoadProfile() { if (!CheckPlaying()) { return; } string prevProfile = MadLevelProfile.profile; MadLevelProfile.profile = selectedProfileName; var path = EditorUtility.OpenFilePanel("Load Profile", "", "profile"); if (path.Length != 0) { var levels = System.IO.File.ReadAllText(path); MadLevelProfile.LoadProfileFromString(levels); MadLevelProfile.Save(); // reload level MadLevel.ReloadCurrent(); } MadLevelProfile.profile = prevProfile; }
void SwitchProfile(string profile) { if (!CheckPlaying()) { return; } MadLevelProfile.profile = profile; MadLevel.ReloadCurrent(); }
void Update() { if (resetOnRKey) { if (Input.GetKey(KeyCode.R)) { MadLevelProfile.Reset(); MadLevel.ReloadCurrent(); } } }
void CompleteAllLevels() { if (!CheckPlaying()) { return; } var levelNames = MadLevel.GetAllLevelNames(); foreach (var levelName in levelNames) { MadLevelProfile.SetCompleted(levelName, true); } MadLevel.ReloadCurrent(); }
void UnlockAllLevels() { if (!CheckPlaying()) { return; } var levelNames = MadLevel.GetAllLevelNames(); foreach (var levelName in levelNames) { MadLevelProfile.SetLocked(levelName, false); } MadLevel.ReloadCurrent(); }
// =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== // =========================================================== // Methods // =========================================================== void Start() { var sprite = GetComponent <MadSprite>(); if (sprite != null) { sprite.onMouseEnter += (s) => sprite.AnimScaleTo(Vector3.one * 1.5f, 1, MadiTween.EaseType.easeOutElastic); sprite.onMouseExit += (s) => sprite.AnimScaleTo(Vector3.one, 1, MadiTween.EaseType.easeOutElastic); sprite.onMouseDown += sprite.onTap = (s) => { MadLevelProfile.Reset(); MadLevel.ReloadCurrent(); }; } }
void ResetProfile(string profile) { if (!CheckPlaying()) { return; } if (EditorUtility.DisplayDialog( "Reset Profile " + profile + "?", "Are you sure you want to reset profile '" + profile + "'? This cannot be undone.", "Yes", "No")) { string prevProfile = MadLevelProfile.profile; MadLevelProfile.profile = selectedProfileName; MadLevelProfile.Reset(); MadLevelProfile.profile = prevProfile; MadLevel.ReloadCurrent(); } }